feat(memory): implement stability stage
Co-authored-by: multica-agent <github@multica.ai>
This commit is contained in:
@@ -40,7 +40,7 @@ export default defineEventHandler(async (event) => {
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const visibleMembers = members.map(member => ({ ...member, profile: profileById.get(String(member.user_id)) ?? null }))
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const visibleRounds = rounds.slice().reverse()
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const visibleRoundIds = visibleRounds.map(item => String(item.id))
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const [intents, events, diceRolls] = await Promise.all([
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const [intents, events, diceRolls, sceneStates, questStates, relationships, memories, storySummaries, auditEntries] = await Promise.all([
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round ? stageTwoDatabase<Array<Record<string, unknown>>>(
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`player_intents?select=id,round_id,member_id,character_id,action,ready,created_at,updated_at&round_id=eq.${String(round.id)}&order=created_at.asc`,
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) : Promise.resolve([]),
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@@ -50,8 +50,42 @@ export default defineEventHandler(async (event) => {
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visibleRoundIds.length ? stageTwoDatabase<Array<Record<string, unknown>>>(
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`dice_rolls?select=id,round_id,actor_id,target_id,check_kind,formula,rolls,kept,modifier,total,difficulty,success,created_at&round_id=in.(${visibleRoundIds.join(',')})&order=created_at.asc`,
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) : Promise.resolve([]),
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stageTwoDatabase<Array<Record<string, unknown>>>(
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`scene_states?select=campaign_id,location_id,summary,active_entity_ids,tags,through_round,updated_at&campaign_id=eq.${campaignId}&limit=1`,
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),
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stageTwoDatabase<Array<Record<string, unknown>>>(
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`quest_states?select=campaign_id,quest_entity_id,status,summary,tags,through_round,updated_at&campaign_id=eq.${campaignId}&order=updated_at.desc`,
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),
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stageTwoDatabase<Array<Record<string, unknown>>>(
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`relationships?select=source_entity_id,target_entity_id,score,notes&campaign_id=eq.${campaignId}&order=score.desc&limit=30`,
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),
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stageTwoDatabase<Array<Record<string, unknown>>>(
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`memories?select=id,round_id,summary,importance,tags,entity_ids,created_at&campaign_id=eq.${campaignId}&order=importance.desc,created_at.desc&limit=20`,
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),
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stageTwoDatabase<Array<Record<string, unknown>>>(
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`story_summaries?select=id,through_round,summary,created_at&campaign_id=eq.${campaignId}&order=through_round.desc&limit=1`,
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),
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access.owner ? stageTwoDatabase<Array<Record<string, unknown>>>(
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`audit_entries?select=id,actor_id,action,entity_type,entity_id,before_state,after_state,created_at&campaign_id=eq.${campaignId}&order=created_at.desc&limit=50`,
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) : Promise.resolve([]),
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])
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return { campaign, world: worlds[0] ?? null, members: visibleMembers, characters, round, rounds: visibleRounds, intents, events: events.slice().reverse(), diceRolls }
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return {
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campaign,
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world: worlds[0] ?? null,
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members: visibleMembers,
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characters,
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round,
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rounds: visibleRounds,
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intents,
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events: events.slice().reverse(),
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diceRolls,
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sceneState: sceneStates[0] ?? null,
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activeGoals: questStates.filter(quest => quest.status === 'active'),
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relationships,
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memories,
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storySummary: storySummaries[0] ?? null,
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auditEntries,
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}
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} catch (error) {
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stageTwoApiError(error)
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}
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@@ -0,0 +1,40 @@
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import { z } from 'zod'
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import {
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requireCampaignAccess,
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requireStageTwoSafeText,
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requireStageTwoUser,
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stageTwoApiError,
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stageTwoRpc,
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stageTwoUuid,
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} from '~/server/utils/stage-two-supabase'
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const BodySchema = z.object({
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hp: z.number().int().min(0).optional(),
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inventory: z.array(z.string().trim().min(1).max(120)).max(50).optional(),
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statuses: z.array(z.string().trim().min(1).max(80)).max(12).optional(),
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reason: z.string().trim().min(3).max(500),
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}).strict().refine(body => body.hp !== undefined || body.inventory !== undefined || body.statuses !== undefined, {
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message: 'At least one state field is required.',
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})
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export default defineEventHandler(async (event) => {
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try {
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const user = await requireStageTwoUser(event)
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const campaignId = stageTwoUuid(getRouterParam(event, 'id'), 'campaign id')
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const characterId = stageTwoUuid(getRouterParam(event, 'characterId'), 'character id')
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await requireCampaignAccess(campaignId, user.id, true)
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const body = BodySchema.parse(await readBody(event))
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requireStageTwoSafeText([body.reason, ...(body.inventory ?? []), ...(body.statuses ?? [])].join('\n'))
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const { reason, ...patch } = body
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const state = await stageTwoRpc<Record<string, unknown>>('stage_six_adjust_character_state', {
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p_campaign_id: campaignId,
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p_owner_id: user.id,
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p_character_id: characterId,
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p_patch: patch,
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p_reason: reason,
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})
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return { characterId, state }
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} catch (error) {
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stageTwoApiError(error)
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}
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})
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@@ -5,6 +5,8 @@ import {
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requireCampaignAccess,
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requireStageTwoSafeText,
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requireStageTwoUser,
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stageSixConsumeAiQuota,
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stageSixRecordAiUsage,
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stageTwoApiError,
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stageTwoDatabase,
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stageTwoUuid,
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@@ -48,8 +50,10 @@ export default defineEventHandler(async (event) => {
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jsonSchema: CharacterDraftSchema.toJSONSchema(),
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})
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await stageSixConsumeAiQuota(user.id, campaignId, 'character-draft')
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const controller = new AbortController()
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const timeout = setTimeout(() => controller.abort(), 30_000)
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const startedAt = Date.now()
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let response: Response
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try {
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response = await fetch(completion.endpoint, {
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@@ -62,10 +66,14 @@ export default defineEventHandler(async (event) => {
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clearTimeout(timeout)
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}
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if (!response.ok) throw createError({ statusCode: 502, statusMessage: 'The character coauthor is temporarily unavailable.' })
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const payload = await response.json()
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await stageSixRecordAiUsage({
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userId: user.id, campaignId, requestKind: 'character-draft', completion, payload, latencyMs: Date.now() - startedAt,
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}).catch(error => console.error('[web] could not record character draft usage:', error))
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let character
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try {
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character = CharacterDraftSchema.parse(parseJsonCompletion(await response.json()))
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character = CharacterDraftSchema.parse(parseJsonCompletion(payload))
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} catch {
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throw createError({ statusCode: 502, statusMessage: 'The coauthor returned an invalid character draft.' })
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}
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@@ -1,4 +1,4 @@
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import { requireCampaignAccess, requireStageTwoUser, stageTwoApiError, stageTwoDatabase, stageTwoRpc, stageTwoUuid } from '~/server/utils/stage-two-supabase'
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import { requireCampaignAccess, requireStageTwoUser, stageSixConsumeAiQuota, stageTwoApiError, stageTwoDatabase, stageTwoRpc, stageTwoUuid } from '~/server/utils/stage-two-supabase'
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export default defineEventHandler(async (event) => {
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try {
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@@ -11,6 +11,7 @@ export default defineEventHandler(async (event) => {
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)
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if (!rounds[0]) throw createError({ statusCode: 404, statusMessage: 'Round not found.' })
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if (rounds[0].status !== 'failed') throw createError({ statusCode: 409, statusMessage: 'Only a failed round can be retried.' })
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await stageSixConsumeAiQuota(user.id, campaignId, 'retry-round')
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const jobId = await stageTwoRpc<string>('stage_two_retry_failed_round', {
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p_round_id: roundId,
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p_owner_id: user.id,
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