feat(memory): implement stability stage
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Co-authored-by: multica-agent <github@multica.ai>
This commit is contained in:
2026-09-02 15:04:18 +05:00
parent 4cd0b7b390
commit 031d094867
24 changed files with 1661 additions and 79 deletions

View File

@@ -40,7 +40,7 @@ export default defineEventHandler(async (event) => {
const visibleMembers = members.map(member => ({ ...member, profile: profileById.get(String(member.user_id)) ?? null }))
const visibleRounds = rounds.slice().reverse()
const visibleRoundIds = visibleRounds.map(item => String(item.id))
const [intents, events, diceRolls] = await Promise.all([
const [intents, events, diceRolls, sceneStates, questStates, relationships, memories, storySummaries, auditEntries] = await Promise.all([
round ? stageTwoDatabase<Array<Record<string, unknown>>>(
`player_intents?select=id,round_id,member_id,character_id,action,ready,created_at,updated_at&round_id=eq.${String(round.id)}&order=created_at.asc`,
) : Promise.resolve([]),
@@ -50,8 +50,42 @@ export default defineEventHandler(async (event) => {
visibleRoundIds.length ? stageTwoDatabase<Array<Record<string, unknown>>>(
`dice_rolls?select=id,round_id,actor_id,target_id,check_kind,formula,rolls,kept,modifier,total,difficulty,success,created_at&round_id=in.(${visibleRoundIds.join(',')})&order=created_at.asc`,
) : Promise.resolve([]),
stageTwoDatabase<Array<Record<string, unknown>>>(
`scene_states?select=campaign_id,location_id,summary,active_entity_ids,tags,through_round,updated_at&campaign_id=eq.${campaignId}&limit=1`,
),
stageTwoDatabase<Array<Record<string, unknown>>>(
`quest_states?select=campaign_id,quest_entity_id,status,summary,tags,through_round,updated_at&campaign_id=eq.${campaignId}&order=updated_at.desc`,
),
stageTwoDatabase<Array<Record<string, unknown>>>(
`relationships?select=source_entity_id,target_entity_id,score,notes&campaign_id=eq.${campaignId}&order=score.desc&limit=30`,
),
stageTwoDatabase<Array<Record<string, unknown>>>(
`memories?select=id,round_id,summary,importance,tags,entity_ids,created_at&campaign_id=eq.${campaignId}&order=importance.desc,created_at.desc&limit=20`,
),
stageTwoDatabase<Array<Record<string, unknown>>>(
`story_summaries?select=id,through_round,summary,created_at&campaign_id=eq.${campaignId}&order=through_round.desc&limit=1`,
),
access.owner ? stageTwoDatabase<Array<Record<string, unknown>>>(
`audit_entries?select=id,actor_id,action,entity_type,entity_id,before_state,after_state,created_at&campaign_id=eq.${campaignId}&order=created_at.desc&limit=50`,
) : Promise.resolve([]),
])
return { campaign, world: worlds[0] ?? null, members: visibleMembers, characters, round, rounds: visibleRounds, intents, events: events.slice().reverse(), diceRolls }
return {
campaign,
world: worlds[0] ?? null,
members: visibleMembers,
characters,
round,
rounds: visibleRounds,
intents,
events: events.slice().reverse(),
diceRolls,
sceneState: sceneStates[0] ?? null,
activeGoals: questStates.filter(quest => quest.status === 'active'),
relationships,
memories,
storySummary: storySummaries[0] ?? null,
auditEntries,
}
} catch (error) {
stageTwoApiError(error)
}