Important Fixes, New mechanics, and many more
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170
scripts/smoke-multiplayer.mjs
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170
scripts/smoke-multiplayer.mjs
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import { randomUUID } from 'node:crypto'
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import { readFile } from 'node:fs/promises'
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import { dirname, join, resolve } from 'node:path'
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import { fileURLToPath } from 'node:url'
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const root = resolve(dirname(fileURLToPath(import.meta.url)), '..')
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async function loadRootEnvironment() {
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const contents = await readFile(join(root, '.env'), 'utf8')
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for (const line of contents.split(/\r?\n/)) {
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const match = line.match(/^\s*(?:export\s+)?([A-Za-z_][A-Za-z0-9_]*)=(.*)$/)
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if (!match || process.env[match[1]] !== undefined) continue
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let value = match[2].trim()
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if ((value.startsWith('"') && value.endsWith('"')) || (value.startsWith("'") && value.endsWith("'"))) value = value.slice(1, -1)
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process.env[match[1]] = value
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}
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}
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function required(name) {
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const value = process.env[name]?.trim()
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if (!value) throw new Error(`[smoke] ${name} is required.`)
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return value
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}
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await loadRootEnvironment()
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const supabaseUrl = required('SUPABASE_URL').replace(/\/$/, '')
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const anonKey = required('NUXT_PUBLIC_SUPABASE_ANON_KEY')
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const serviceKey = required('SUPABASE_SERVICE_ROLE_KEY')
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const appUrl = (process.env.DNG_SMOKE_BASE_URL?.trim() || 'http://127.0.0.1:3001').replace(/\/$/, '')
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async function jsonRequest(url, options = {}) {
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const response = await fetch(url, options)
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const payload = await response.json().catch(() => null)
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if (!response.ok) {
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const message = payload?.statusMessage || payload?.message || payload?.msg || JSON.stringify(payload) || response.statusText
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throw new Error(`[smoke] ${options.method || 'GET'} ${url} -> ${response.status}: ${message}`)
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}
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return payload
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}
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async function createGuest(label) {
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const session = await jsonRequest(`${supabaseUrl}/auth/v1/signup`, {
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method: 'POST',
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headers: { apikey: anonKey, 'Content-Type': 'application/json' },
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body: JSON.stringify({ data: { display_name: label }, gotrue_meta_security: {} }),
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})
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if (!session?.access_token || !session?.user?.id) throw new Error('[smoke] Supabase returned an incomplete anonymous session.')
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return { token: session.access_token, id: session.user.id }
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}
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function appRequest(path, token, options = {}) {
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return jsonRequest(`${appUrl}${path}`, {
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...options,
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headers: { Authorization: `Bearer ${token}`, 'Content-Type': 'application/json', ...options.headers },
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})
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}
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async function servicePatch(path, body) {
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await jsonRequest(`${supabaseUrl}/rest/v1/${path}`, {
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method: 'PATCH',
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headers: {
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apikey: serviceKey,
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Authorization: `Bearer ${serviceKey}`,
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'Content-Type': 'application/json',
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Prefer: 'return=representation',
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},
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body: JSON.stringify(body),
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})
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}
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const suffix = Date.now().toString(36).toUpperCase()
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console.log('[smoke] Creating two isolated guest sessions…')
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const [owner, player] = await Promise.all([
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createGuest(`Smoke Owner ${suffix}`),
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createGuest(`Smoke Player ${suffix}`),
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])
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console.log('[smoke] Creating a private world and campaign through the public API…')
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const sessionResult = await appRequest('/api/v1/coauthor/sessions', owner.token, {
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method: 'POST', body: JSON.stringify({ message: 'A sealed orbital garden wakes after a century of silence.' }),
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})
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const sessionId = sessionResult?.session?.id
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if (!sessionId) throw new Error('[smoke] Coauthor session id is missing.')
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const entity = (kind, name, summary) => ({ id: randomUUID(), kind, name, summary, tags: [], secrets: [] })
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const world = {
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title: `Silent Garden ${suffix}`,
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genre: 'Science-Fiction Mystery',
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tone: 'Hopeful, tense, and strange',
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premise: 'Two salvagers enter a sealed orbital garden whose caretaker has been waiting for people who do not exist yet.',
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contentBoundaries: ['13+ adventure', 'No explicit sexual content', 'No graphic gore'],
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startingLocation: entity('location', 'Airlock Orchard', 'A frost-covered orchard grows around the station airlock.'),
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npcs: [
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entity('npc', 'Caretaker Ilex', 'A patient horticultural intelligence with fragmented memories.'),
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entity('npc', 'Dr. Sable', 'A missing botanist whose messages arrive out of order.'),
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entity('npc', 'Moth-9', 'A damaged pollination drone that follows warm voices.'),
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],
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factions: [
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entity('faction', 'The Reclaimers', 'Salvagers who want the station stripped for parts.'),
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entity('faction', 'The Seed Vault', 'An automated network protecting the last viable specimens.'),
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],
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hook: 'The airlock opens only after both visitors speak names the station already knows.',
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hiddenThreat: 'The garden predicts visitors by growing imperfect biological copies of them.',
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openingScene: 'The inner airlock opens on warm rain and rows of silver trees. A voice welcomes both salvagers by name, then asks why one of them has returned without the other.',
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}
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await servicePatch(`coauthor_sessions?id=eq.${sessionId}`, { status: 'ready', generated_world: world })
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const { worldId } = await appRequest(`/api/v1/coauthor/sessions/${sessionId}/confirm`, owner.token, {
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method: 'POST', body: JSON.stringify({ world }),
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})
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const { campaignId } = await appRequest('/api/v1/campaigns', owner.token, {
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method: 'POST', body: JSON.stringify({ worldId, title: `Smoke Party ${suffix}` }),
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})
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console.log('[smoke] Joining the second player through an invite…')
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const { token: inviteToken } = await appRequest(`/api/v1/campaigns/${campaignId}/invites`, owner.token, {
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method: 'POST', body: JSON.stringify({ maxUses: 2, expiresInHours: 1 }),
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})
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const joined = await appRequest('/api/v1/invites/join', player.token, {
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method: 'POST', body: JSON.stringify({ token: inviteToken }),
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})
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if (joined.campaignId !== campaignId) throw new Error('[smoke] Invite joined the wrong campaign.')
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const characterBody = (name, concept) => JSON.stringify({
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name, concept, controller: 'human', abilities: { str: 10, dex: 10, con: 10, int: 12, wis: 11, cha: 9 },
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hp: 12, maxHp: 12, defense: 12, proficiency: 2, inventory: [], statuses: [], persona: {},
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})
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const ownerCharacter = await appRequest(`/api/v1/campaigns/${campaignId}/characters`, owner.token, {
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method: 'POST', body: characterBody('Iris Vale', 'A methodical station engineer.'),
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})
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const playerCharacter = await appRequest(`/api/v1/campaigns/${campaignId}/characters`, player.token, {
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method: 'POST', body: characterBody('Rowan Pike', 'A curious xenobotanist.'),
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})
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const initial = await appRequest(`/api/v1/campaigns/${campaignId}`, owner.token)
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if (initial.members.length !== 2) throw new Error(`[smoke] Expected 2 members, received ${initial.members.length}.`)
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if (initial.characters.length !== 2 || initial.round?.status !== 'open') throw new Error('[smoke] Multiplayer lobby did not expose two characters and an open round.')
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const roundId = initial.round.id
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console.log('[smoke] Verifying that the round waits for both humans…')
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await appRequest(`/api/v1/campaigns/${campaignId}/rounds/${roundId}/intent`, owner.token, {
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method: 'PUT',
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body: JSON.stringify({ characterId: ownerCharacter.character.id, action: 'Iris checks the airlock telemetry for a safe path.', ready: true }),
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})
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await new Promise(resolve => setTimeout(resolve, 1_500))
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const waiting = await appRequest(`/api/v1/campaigns/${campaignId}`, player.token)
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if (waiting.round?.status !== 'open' || !waiting.intents.some(intent => intent.ready)) {
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throw new Error('[smoke] The round did not remain open while waiting for the second player.')
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}
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console.log('[smoke] Submitting the second action and waiting for the worker…')
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await appRequest(`/api/v1/campaigns/${campaignId}/rounds/${roundId}/intent`, player.token, {
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method: 'PUT',
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body: JSON.stringify({ characterId: playerCharacter.character.id, action: 'Rowan studies the silver trees for signs of movement.', ready: true }),
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})
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const deadline = Date.now() + 120_000
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let completed
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while (Date.now() < deadline) {
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await new Promise(resolve => setTimeout(resolve, 2_000))
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const next = await appRequest(`/api/v1/campaigns/${campaignId}`, owner.token)
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const resolved = next.rounds.find(round => round.id === roundId)
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if (resolved?.status === 'failed') throw new Error(`[smoke] Worker failed the multiplayer round: ${resolved.error || 'unknown error'}`)
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if (resolved?.status === 'resolved' && next.round?.status === 'open' && next.round.id !== roundId) {
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completed = next
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break
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}
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}
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if (!completed) throw new Error('[smoke] Multiplayer round did not resolve within 120 seconds.')
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if (!completed.rounds.find(round => round.id === roundId)?.narration) throw new Error('[smoke] Resolved round has no narration.')
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console.log(`[smoke] PASS — 2 players joined, shared readiness, worker resolution, and next round all work (campaign ${campaignId}).`)
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