feat(gameplay): enforce core SRD d20 rules
Co-authored-by: multica-agent <github@multica.ai>
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@@ -1,7 +1,7 @@
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import './env'
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import { Worker } from 'bullmq'
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import IORedis from 'ioredis'
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import { applyMechanicalEvents, bindMechanicalEventsToRolls, resolveCheck } from '@dng/game-engine'
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import { applyMechanicalEvents, bindMechanicalEventsToRolls, resolveChecks } from '@dng/game-engine'
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import { CharacterSchema, PlayerIntentSchema, makeId } from '@dng/shared'
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import { generateWorld, narrateRound, planRound, summarizeStory } from './ai'
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import { buildActionSequence, buildRoundContext, sanitizeRoundMemory, shouldUpdateStorySummary, validateAndOrderRoundPlan } from './orchestration'
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@@ -153,11 +153,7 @@ if (!supabaseUrl || !serviceKey) {
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})),
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})
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const plan = validateAndOrderRoundPlan(await planRound(context), context)
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const rolls = plan.checks.map(check => {
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const actor = characters.find(character => character.id === check.actorId)
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if (!actor) throw new Error(`Unknown check actor ${check.actorId}`)
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return resolveCheck(check, actor)
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})
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const rolls = resolveChecks(plan.checks, characters)
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const permittedEvents = bindMechanicalEventsToRolls(plan.proposedEvents, rolls)
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const resolution = await narrateRound({ context, actionSequence: buildActionSequence(context, plan), rolls, permittedEvents })
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const safeEvents = resolution.events.filter(event => permittedEvents.some(permitted => JSON.stringify(permitted) === JSON.stringify(event)))
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