feat(gameplay): add versioned SRD rules migration
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Co-authored-by: multica-agent <github@multica.ai>
This commit is contained in:
2026-08-26 08:45:50 +05:00
parent 89fd1fd984
commit 6c39188027
18 changed files with 1143 additions and 42 deletions

View File

@@ -1,4 +1,4 @@
import { AbilityScoresSchema } from '@dng/shared'
import { AbilityKeySchema, AbilityScoresSchema, SkillKeySchema } from '@dng/shared'
import { z } from 'zod'
import { requireCampaignAccess, requireStageTwoSafeText, requireStageTwoUser, stageTwoApiError, stageTwoDatabase, stageTwoRpc, stageTwoUuid } from '~/server/utils/stage-two-supabase'
@@ -13,8 +13,15 @@ const BodySchema = z.object({
proficiency: z.number().int().min(1).max(10).default(2),
inventory: z.array(z.string().trim().min(1).max(120)).max(50).default([]),
statuses: z.array(z.string().trim().min(1).max(80)).max(12).default([]),
skillProficiencies: z.array(SkillKeySchema).max(8).default([]),
skillExpertise: z.array(SkillKeySchema).max(4).default([]),
savingThrowProficiencies: z.array(AbilityKeySchema).max(3).default([]),
persona: z.record(z.string(), z.unknown()).default({}),
}).strict().refine(value => value.hp <= value.maxHp, { message: 'hp must not exceed maxHp', path: ['hp'] })
}).strict()
.refine(value => value.hp <= value.maxHp, { message: 'hp must not exceed maxHp', path: ['hp'] })
.refine(value => value.skillExpertise.every(skill => value.skillProficiencies.includes(skill)), {
message: 'expertise requires skill proficiency', path: ['skillExpertise'],
})
export default defineEventHandler(async (event) => {
try {
@@ -26,7 +33,7 @@ export default defineEventHandler(async (event) => {
throw createError({ statusCode: 403, statusMessage: 'Only the campaign owner can add AI heroes.' })
}
requireStageTwoSafeText([body.name, body.concept, ...body.inventory, ...body.statuses, JSON.stringify(body.persona)].join('\n'))
const characterId = await stageTwoRpc<string>('stage_four_create_character', {
const characterId = await stageTwoRpc<string>('stage_five_create_character', {
p_campaign_id: campaignId,
p_actor_id: user.id,
p_controller: body.controller,
@@ -40,6 +47,21 @@ export default defineEventHandler(async (event) => {
p_inventory: body.inventory,
p_statuses: body.statuses,
p_persona: body.persona,
p_rules_state: {
version: 2,
level: 1,
skillProficiencies: body.skillProficiencies,
skillExpertise: body.skillExpertise,
savingThrowProficiencies: body.savingThrowProficiencies,
temporaryHp: 0,
deathSaves: { successes: 0, failures: 0 },
exhaustion: 0,
damageResistances: [],
damageVulnerabilities: [],
damageImmunities: [],
resources: { hitDice: { current: 1, max: 1, recovery: 'longRest' } },
legacyProficiencyFallback: false,
},
})
const rows = await stageTwoDatabase<Array<Record<string, unknown>>>(
`characters?select=*&id=eq.${characterId}&campaign_id=eq.${campaignId}&limit=1`,