fix(gameplay): use AI-generated world companions
Co-authored-by: multica-agent <github@multica.ai>
This commit is contained in:
@@ -30,21 +30,6 @@ export const WorldEntitySchema = z.object({
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})
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export type WorldEntity = z.infer<typeof WorldEntitySchema>
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export const WorldStarterSchema = z.object({
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title: z.string().min(3).max(100),
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genre: z.string().min(2).max(80),
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tone: z.string().min(2).max(160),
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premise: z.string().min(20).max(1800),
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contentBoundaries: z.array(z.string().max(120)).min(1).max(8),
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startingLocation: WorldEntitySchema.extend({ kind: z.literal('location') }),
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npcs: z.array(WorldEntitySchema.extend({ kind: z.literal('npc') })).length(3),
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factions: z.array(WorldEntitySchema.extend({ kind: z.literal('faction') })).length(2),
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hook: z.string().min(20).max(1200),
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hiddenThreat: z.string().min(10).max(1000),
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openingScene: z.string().min(40).max(2400),
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})
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export type WorldStarter = z.infer<typeof WorldStarterSchema>
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export const CharacterPersonaSchema = z.object({
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voice: z.string().trim().min(1).max(240),
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motivation: z.string().trim().min(1).max(300),
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@@ -69,6 +54,22 @@ export const CharacterDraftSchema = z.object({
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})
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export type CharacterDraft = z.infer<typeof CharacterDraftSchema>
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export const WorldStarterSchema = z.object({
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title: z.string().min(3).max(100),
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genre: z.string().min(2).max(80),
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tone: z.string().min(2).max(160),
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premise: z.string().min(20).max(1800),
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contentBoundaries: z.array(z.string().max(120)).min(1).max(8),
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startingLocation: WorldEntitySchema.extend({ kind: z.literal('location') }),
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npcs: z.array(WorldEntitySchema.extend({ kind: z.literal('npc') })).length(3),
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factions: z.array(WorldEntitySchema.extend({ kind: z.literal('faction') })).length(2),
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companions: z.array(CharacterDraftSchema).length(3),
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hook: z.string().min(20).max(1200),
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hiddenThreat: z.string().min(10).max(1000),
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openingScene: z.string().min(40).max(2400),
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})
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export type WorldStarter = z.infer<typeof WorldStarterSchema>
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export const CharacterSchema = z.object({
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id: z.string().min(1),
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name: z.string().min(1).max(80),
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