Add AI-assisted world and character drafting flows
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This commit is contained in:
2026-08-17 09:25:37 +05:00
parent 830aa5dc1f
commit cdeea8653c
23 changed files with 811 additions and 92 deletions

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@@ -1,6 +1,6 @@
import { AbilityScoresSchema } from '@dng/shared'
import { z } from 'zod'
import { requireCampaignAccess, requireStageTwoSafeText, requireStageTwoUser, stageTwoApiError, stageTwoDatabase, stageTwoUuid } from '~/server/utils/stage-two-supabase'
import { requireCampaignAccess, requireStageTwoSafeText, requireStageTwoUser, stageTwoApiError, stageTwoDatabase, stageTwoRpc, stageTwoUuid } from '~/server/utils/stage-two-supabase'
const BodySchema = z.object({
name: z.string().trim().min(1).max(80),
@@ -26,25 +26,24 @@ export default defineEventHandler(async (event) => {
throw createError({ statusCode: 403, statusMessage: 'Only the campaign owner can add AI heroes.' })
}
requireStageTwoSafeText([body.name, body.concept, ...body.inventory, ...body.statuses, JSON.stringify(body.persona)].join('\n'))
const rows = await stageTwoDatabase<Array<Record<string, unknown>>>('characters', {
method: 'POST',
prefer: 'return=representation',
body: JSON.stringify({
campaign_id: campaignId,
user_id: body.controller === 'human' ? user.id : null,
name: body.name,
concept: body.concept,
controller: body.controller,
abilities: body.abilities,
hp: body.hp,
max_hp: body.maxHp,
defense: body.defense,
proficiency: body.proficiency,
inventory: body.inventory,
statuses: body.statuses,
persona: body.persona,
}),
const characterId = await stageTwoRpc<string>('stage_four_create_character', {
p_campaign_id: campaignId,
p_actor_id: user.id,
p_controller: body.controller,
p_name: body.name,
p_concept: body.concept,
p_abilities: body.abilities,
p_hp: body.hp,
p_max_hp: body.maxHp,
p_defense: body.defense,
p_proficiency: body.proficiency,
p_inventory: body.inventory,
p_statuses: body.statuses,
p_persona: body.persona,
})
const rows = await stageTwoDatabase<Array<Record<string, unknown>>>(
`characters?select=*&id=eq.${characterId}&campaign_id=eq.${campaignId}&limit=1`,
)
setResponseStatus(event, 201)
return { character: rows[0] }
} catch (error) {

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@@ -0,0 +1,77 @@
import { CharacterDraftSchema } from '@dng/shared'
import { z } from 'zod'
import { buildJsonCompletion, parseJsonCompletion } from '~/server/utils/ai-provider'
import {
requireCampaignAccess,
requireStageTwoSafeText,
requireStageTwoUser,
stageTwoApiError,
stageTwoDatabase,
stageTwoUuid,
} from '~/server/utils/stage-two-supabase'
const BodySchema = z.object({
concept: z.string().trim().max(600).default(''),
controller: z.enum(['human', 'ai']).default('human'),
}).strict()
export default defineEventHandler(async (event) => {
try {
const user = await requireStageTwoUser(event)
const campaignId = stageTwoUuid(getRouterParam(event, 'id'), 'campaign id')
const access = await requireCampaignAccess(campaignId, user.id)
const body = BodySchema.parse((await readBody(event)) ?? {})
if (body.controller === 'ai' && !access.owner) {
throw createError({ statusCode: 403, statusMessage: 'Only the campaign owner can add AI heroes.' })
}
if (body.concept) requireStageTwoSafeText(body.concept)
const worlds = await stageTwoDatabase<Array<Record<string, unknown>>>(
`worlds?select=title,genre,tone,premise,content_boundaries&` +
`id=eq.${String(access.campaign.world_id)}&limit=1`,
)
const world = worlds[0]
if (!world) throw createError({ statusCode: 404, statusMessage: 'Campaign world not found.' })
const completion = buildJsonCompletion(useRuntimeConfig(), {
system: `You create an original, editable Dungeons & Ground character draft for a private 13+ TTRPG campaign. Adapt archetype, equipment and voice to the supplied genre, but always use STR, DEX, CON, INT, WIS and CHA. Keep an alpha hero grounded: ability scores 716, max HP 820, Defense 1016, proficiency 2. Give 25 useful starting items and a distinctive persona. Never use protected franchise characters. Return only the requested JSON.`,
messages: [{
role: 'user',
content: JSON.stringify({
world,
currentScene: access.campaign.current_scene,
heroKind: body.controller === 'ai' ? 'persistent AI companion' : 'human player character',
requestedConcept: body.concept || 'Surprise me with a character who creates interesting choices for this party.',
}),
}],
schemaName: 'character_draft',
jsonSchema: CharacterDraftSchema.toJSONSchema(),
})
const controller = new AbortController()
const timeout = setTimeout(() => controller.abort(), 30_000)
let response: Response
try {
response = await fetch(completion.endpoint, {
method: 'POST',
headers: completion.headers,
body: JSON.stringify(completion.body),
signal: controller.signal,
})
} finally {
clearTimeout(timeout)
}
if (!response.ok) throw createError({ statusCode: 502, statusMessage: 'The character coauthor is temporarily unavailable.' })
let character
try {
character = CharacterDraftSchema.parse(parseJsonCompletion(await response.json()))
} catch {
throw createError({ statusCode: 502, statusMessage: 'The coauthor returned an invalid character draft.' })
}
requireStageTwoSafeText(JSON.stringify(character))
return { character }
} catch (error) {
stageTwoApiError(error)
}
})