fix(gameplay): use universe-generated AI companions
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Co-authored-by: multica-agent <github@multica.ai>
This commit is contained in:
2026-08-22 14:50:14 +05:00
parent 56bddafbe8
commit f6c0fbcfeb
12 changed files with 632 additions and 124 deletions

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@@ -1,8 +1,16 @@
<script setup lang="ts">
import type { WorldStarter } from '@dng/shared'
import type { CharacterDraft, WorldStarter } from '@dng/shared'
const draft = defineModel<WorldStarter>({ required: true })
defineEmits<{ revise: []; confirm: [] }>()
function updateInventory(companion: CharacterDraft, event: Event) {
companion.inventory = (event.target as HTMLInputElement).value
.split(',')
.map(item => item.trim())
.filter(Boolean)
.slice(0, 12)
}
</script>
<template>
@@ -21,6 +29,7 @@ defineEmits<{ revise: []; confirm: [] }>()
<section class="wide private-truth"><label>PRIVATE GM TRUTH</label><textarea v-model="draft.hiddenThreat" rows="4" /><small>This hidden threat or goal is visible only to the owner and the Groundkeeper.</small></section>
<section class="wide"><label>KEY PEOPLE</label><div class="entities"><article v-for="npc in draft.npcs" :key="npc.id"><small>NPC</small><input v-model="npc.name"><textarea v-model="npc.summary" rows="3" /></article></div></section>
<section class="wide"><label>FACTIONS</label><div class="entities two"><article v-for="faction in draft.factions" :key="faction.id"><small>FACTION</small><input v-model="faction.name"><textarea v-model="faction.summary" rows="3" /></article></div></section>
<section class="wide"><label>AI COMPANIONS</label><p class="section-note">These universe-specific heroes join the campaign automatically.</p><div class="entities companion-grid"><article v-for="(companion, index) in draft.companions" :key="index" class="companion-card"><small>AI HERO</small><input v-model="companion.name" maxlength="80" aria-label="Companion name"><textarea v-model="companion.concept" maxlength="600" rows="4" aria-label="Companion concept" /><div class="companion-stats"><label>HP<input v-model.number="companion.hp" type="number" min="1" :max="companion.maxHp"></label><label>MAX<input v-model.number="companion.maxHp" type="number" min="1" max="100"></label><label>DEF<input v-model.number="companion.defense" type="number" min="1" max="40"></label><label>PROF<input v-model.number="companion.proficiency" type="number" min="1" max="10"></label><label v-for="ability in (['str','dex','con','int','wis','cha'] as const)" :key="ability">{{ ability }}<input v-model.number="companion.abilities[ability]" type="number" min="1" max="30"></label></div><label class="inventory-label">INVENTORY<input :value="companion.inventory.join(', ')" maxlength="800" @input="updateInventory(companion, $event)"></label><details><summary>VOICE & PERSONALITY</summary><input v-model="companion.persona.voice" maxlength="240" placeholder="Voice"><input v-model="companion.persona.motivation" maxlength="300" placeholder="Motivation"><input v-model="companion.persona.flaw" maxlength="300" placeholder="Flaw"><input v-model="companion.persona.bond" maxlength="300" placeholder="Bond"></details></article></div></section>
<section><label>OPENING SCENE</label><textarea v-model="draft.openingScene" rows="6" /></section>
<section><label>CONTENT BOUNDARIES</label><div v-for="(_, index) in draft.contentBoundaries" :key="index" class="boundary"><input v-model="draft.contentBoundaries[index]"><button type="button" aria-label="Remove boundary" @click="draft.contentBoundaries.splice(index, 1)">×</button></div><button class="add" type="button" @click="draft.contentBoundaries.push('')"> ADD BOUNDARY</button></section>
</div>
@@ -29,6 +38,6 @@ defineEmits<{ revise: []; confirm: [] }>()
</template>
<style scoped>
.preview{max-width:1300px;width:100%;padding:clamp(40px,5vw,76px)}header{display:flex;justify-content:space-between;align-items:end;gap:20px}.kicker,label{font:600 8px var(--mono);letter-spacing:.15em;color:var(--acid)}header>div{flex:1}header input{border:0;border-bottom:1px solid var(--line);font:600 clamp(30px,4vw,54px) var(--display);letter-spacing:-.05em;padding:12px 0;background:transparent}.revise,.add{background:transparent;color:var(--muted);border:1px solid var(--line);padding:12px;font:500 8px var(--mono)}.edit-note{color:var(--muted);font-size:11px}.grid{display:grid;grid-template-columns:1fr 1fr;border-top:1px solid var(--line);border-left:1px solid var(--line);margin-top:28px}.grid>section{padding:26px;border-right:1px solid var(--line);border-bottom:1px solid var(--line)}.wide{grid-column:1/-1}input,textarea{box-sizing:border-box;width:100%;margin-top:12px;padding:13px;resize:vertical;background:#10100f;border:1px solid var(--line);color:var(--ink);font:12px/1.55 var(--body)}.entities{display:grid;grid-template-columns:repeat(3,1fr);gap:12px;margin-top:18px}.entities.two{grid-template-columns:repeat(2,1fr)}.entities article{padding:16px;border:1px solid var(--line);background:#0c0c0b}.entities small{font:500 7px var(--mono);color:var(--acid)}.boundary{display:flex}.boundary input{margin-top:8px}.boundary button{margin-top:8px;width:42px;border:1px solid var(--line);background:#151513;color:var(--muted)}.add{margin-top:12px}footer{position:sticky;bottom:0;display:flex;justify-content:space-between;align-items:center;padding:18px 22px;background:#11110f;border:1px solid var(--line);margin-top:24px}footer p{margin:0;display:flex;flex-direction:column;font:600 8px var(--mono);color:var(--acid)}footer p span{margin-top:5px;color:var(--muted);font-weight:400}footer>button{min-height:48px;border:0;background:var(--acid);color:#080808;padding:0 24px;font:600 9px var(--mono)}@media(max-width:760px){.preview{padding:36px 18px}header{align-items:stretch;flex-direction:column}.grid{grid-template-columns:1fr}.wide{grid-column:auto}.entities,.entities.two{grid-template-columns:1fr}footer{align-items:stretch;flex-direction:column;gap:14px}}
.preview{max-width:1300px;width:100%;padding:clamp(40px,5vw,76px)}header{display:flex;justify-content:space-between;align-items:end;gap:20px}.kicker,label{font:600 8px var(--mono);letter-spacing:.15em;color:var(--acid)}header>div{flex:1}header input{border:0;border-bottom:1px solid var(--line);font:600 clamp(30px,4vw,54px) var(--display);letter-spacing:-.05em;padding:12px 0;background:transparent}.revise,.add{background:transparent;color:var(--muted);border:1px solid var(--line);padding:12px;font:500 8px var(--mono)}.edit-note,.section-note{color:var(--muted);font-size:11px}.section-note{margin:9px 0 0}.grid{display:grid;grid-template-columns:1fr 1fr;border-top:1px solid var(--line);border-left:1px solid var(--line);margin-top:28px}.grid>section{padding:26px;border-right:1px solid var(--line);border-bottom:1px solid var(--line)}.wide{grid-column:1/-1}input,textarea{box-sizing:border-box;width:100%;margin-top:12px;padding:13px;resize:vertical;background:#10100f;border:1px solid var(--line);color:var(--ink);font:12px/1.55 var(--body)}.entities{display:grid;grid-template-columns:repeat(3,1fr);gap:12px;margin-top:18px}.entities.two{grid-template-columns:repeat(2,1fr)}.entities article{padding:16px;border:1px solid var(--line);background:#0c0c0b}.entities small{font:500 7px var(--mono);color:var(--acid)}.companion-stats{display:grid;grid-template-columns:repeat(5,1fr);gap:5px;margin-top:12px}.companion-stats label{color:var(--muted);font-size:6px}.companion-stats input{margin-top:5px;padding:7px;text-align:center}.inventory-label{display:block;margin-top:12px;color:var(--muted)}.inventory-label input{margin-top:6px}.companion-card details{margin-top:12px;border-top:1px solid var(--line);padding-top:10px}.companion-card summary{cursor:pointer;color:var(--muted);font:600 7px var(--mono);letter-spacing:.1em}.companion-card details input{margin-top:7px}.boundary{display:flex}.boundary input{margin-top:8px}.boundary button{margin-top:8px;width:42px;border:1px solid var(--line);background:#151513;color:var(--muted)}.add{margin-top:12px}footer{position:sticky;bottom:0;display:flex;justify-content:space-between;align-items:center;padding:18px 22px;background:#11110f;border:1px solid var(--line);margin-top:24px}footer p{margin:0;display:flex;flex-direction:column;font:600 8px var(--mono);color:var(--acid)}footer p span{margin-top:5px;color:var(--muted);font-weight:400}footer>button{min-height:48px;border:0;background:var(--acid);color:#080808;padding:0 24px;font:600 9px var(--mono)}@media(max-width:760px){.preview{padding:36px 18px}header{align-items:stretch;flex-direction:column}.grid{grid-template-columns:1fr}.wide{grid-column:auto}.entities,.entities.two{grid-template-columns:1fr}.companion-stats{grid-template-columns:repeat(2,1fr)}footer{align-items:stretch;flex-direction:column;gap:14px}}
.private-truth{background:linear-gradient(90deg,rgba(207,255,70,.035),transparent)}.private-truth small{display:block;margin-top:9px;color:var(--muted);font-size:9px}
</style>

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@@ -16,6 +16,11 @@ const defaultWorld: WorldStarter = {
{ id: 'fac_heliograph', kind: 'faction', name: 'Heliograph Compact', summary: 'A mercantile coalition that owns the relay network.', tags: ['corporate'], secrets: [] },
{ id: 'fac_quiet', kind: 'faction', name: 'The Quiet Choir', summary: 'Pilgrims who believe signals can remember the dead.', tags: ['mystic'], secrets: [] },
],
companions: [
{ name: 'Rook-7', concept: 'A security intelligence in a weathered rescue frame.', abilities: { str: 16, dex: 11, con: 15, int: 10, wis: 12, cha: 8 }, hp: 15, maxHp: 15, defense: 15, proficiency: 2, inventory: ['Arc baton', 'Emergency beacon'], persona: { voice: 'Direct and protective.', motivation: 'Keep the crew alive long enough to learn the truth.', flaw: 'Treats uncertainty as a threat.', bond: 'The Orison crew gave Rook a second purpose.' } },
{ name: 'Sable Thread', concept: 'A probabilistic navigator who reads possible futures as tangled routes.', abilities: { str: 8, dex: 14, con: 10, int: 16, wis: 13, cha: 11 }, hp: 10, maxHp: 10, defense: 13, proficiency: 2, inventory: ['Route prism', 'Vacuum line'], persona: { voice: 'Careful, elliptical, and precise.', motivation: 'Find the future in which everyone returns.', flaw: 'Can hesitate when too many paths look viable.', bond: 'Trusts the party to choose what prediction cannot.' } },
{ name: 'Morrow Coil', concept: 'A former relay technician rebuilt around experimental signal hardware.', abilities: { str: 11, dex: 12, con: 13, int: 14, wis: 10, cha: 13 }, hp: 12, maxHp: 12, defense: 12, proficiency: 2, inventory: ['Signal probe', 'Insulated field coat'], persona: { voice: 'Warm humor under technical jargon.', motivation: 'Prove the relay can be understood instead of destroyed.', flaw: 'Cannot leave a broken machine alone.', bond: 'Believes this party is the last honest crew in the sector.' } },
],
hook: 'Dock with the silent relay, locate the source of the impossible distress call, and decide whether its warning should be believed.',
hiddenThreat: 'A causality fracture is teaching the relay to choose which future becomes real.',
openingScene: 'The Orison drifts beneath the relays vast black vanes. Every console shows the same countdown: 00:17:42. Then your own voice breaks through the static: “Do not open the central archive.”',

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@@ -15,7 +15,7 @@ export default defineEventHandler(async event => {
let completion
try {
completion = buildJsonCompletion(config, {
system: 'Create an original 13+ TTRPG starting world. Return only valid JSON matching the supplied WorldStarter structure, with exactly 3 NPCs and 2 factions. Do not use protected franchises.',
system: 'Create an original 13+ TTRPG starting world. Return only valid JSON matching the supplied WorldStarter structure, with exactly 3 NPCs, 2 factions, and 3 distinct persistent AI companion heroes designed specifically for this universe. Give every companion complete playable mechanics, useful genre-appropriate equipment, and a distinctive persona. Do not use protected franchises.',
messages: request.messages,
schemaName: 'world_starter',
jsonSchema: WorldStarterSchema.toJSONSchema(),

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@@ -8,6 +8,17 @@ const worldFixture = () => ({
startingLocation: { id: 'location', kind: 'location' as const, name: 'Gate', summary: 'A station beyond known space.', tags: [] as string[], secrets: [] as string[] },
npcs: [1, 2, 3].map(index => ({ id: `npc-${index}`, kind: 'npc' as const, name: `NPC ${index}`, summary: 'A useful person with their own agenda.', tags: [], secrets: [] })),
factions: [1, 2].map(index => ({ id: `faction-${index}`, kind: 'faction' as const, name: `Faction ${index}`, summary: 'An organization pursuing a hidden objective.', tags: [], secrets: [] })),
companions: [1, 2, 3].map(index => ({
name: `Companion ${index}`,
concept: `A universe-specific companion with role ${index}.`,
abilities: { str: 10, dex: 12, con: 11, int: 13, wis: 12, cha: 10 },
hp: 11,
maxHp: 11,
defense: 12,
proficiency: 2,
inventory: ['Field kit'],
persona: { voice: 'Distinctive and clear.', motivation: 'Help the party.', flaw: 'Has a private agenda.', bond: 'Believes in the party.' },
})),
hook: 'A sufficiently long hook that immediately gives the party something to investigate.',
hiddenThreat: 'A hidden threat waits beyond the gate.',
openingScene: 'The gate opens without warning, and an impossible signal calls every hero by name.',
@@ -34,7 +45,10 @@ describe('worker AI providers', () => {
})
vi.stubGlobal('fetch', fetchMock)
const { generateWorld } = await import('./ai')
await expect(generateWorld([{ role: 'user', content: 'Create a science fiction frontier.' }])).resolves.toMatchObject({ title: 'Test Reach' })
await expect(generateWorld([{ role: 'user', content: 'Create a science fiction frontier.' }])).resolves.toMatchObject({
title: 'Test Reach',
companions: [{ name: 'Companion 1' }, { name: 'Companion 2' }, { name: 'Companion 3' }],
})
expect(fetchMock).toHaveBeenCalledWith('https://api.deepseek.com/chat/completions', expect.any(Object))
})

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@@ -89,7 +89,7 @@ async function structuredRequest<T>(name: string, schema: JsonSchema, messages:
export async function generateWorld(messages: Array<{ role: 'user' | 'assistant'; content: string }>): Promise<WorldStarter> {
assert13Plus(...messages.map(message => message.content))
const world = await structuredRequest('world_starter', WorldStarterSchema.toJSONSchema(), [
{ role: 'system', content: 'You are the Dungeons & Ground world coauthor. Create an original 13+ private TTRPG setting in any requested genre. Never use protected settings or characters. Return exactly three NPCs and two factions. Make the opening immediately playable.' },
{ role: 'system', content: 'You are the Dungeons & Ground world coauthor. Create an original 13+ private TTRPG setting in any requested genre. Never use protected settings or characters. Return exactly three NPCs, two factions, and three distinct persistent AI companion heroes created specifically for this universe. Give each companion complete playable mechanics, useful genre-appropriate equipment, and a persona that produces interesting party choices without overriding the human player. Make the opening immediately playable.' },
...messages,
], value => WorldStarterSchema.parse(value))
// Moderate the entire typed object, including entity summaries, secrets and