fix(gameplay): use universe-generated AI companions
Co-authored-by: multica-agent <github@multica.ai>
This commit is contained in:
@@ -1,5 +1,5 @@
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-- Make a newly launched campaign playable immediately: the owner receives a
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-- human-controlled starter and the party receives one persistent AI companion.
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-- human-controlled starter, and only actionable members hold the round open.
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create or replace function public.stage_two_create_campaign(
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p_world_id uuid,
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@@ -52,30 +52,6 @@ begin
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)
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);
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insert into public.characters(
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campaign_id, user_id, name, concept, controller, abilities, hp, max_hp,
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defense, proficiency, inventory, statuses, persona
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) values (
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v_campaign_id,
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null,
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'Echo',
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left('A persistent AI companion shaped by the ' || v_world.genre || ' world of ' || v_world.title || ', ready to support the player without taking over their choices.', 600),
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'ai'::public.character_controller,
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'{"str":9,"dex":13,"con":11,"int":13,"wis":12,"cha":10}'::jsonb,
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11,
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11,
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13,
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2,
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'["Survey kit","Emergency supplies"]'::jsonb,
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'[]'::jsonb,
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jsonb_build_object(
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'voice', 'Observant, concise, and quietly curious.',
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'motivation', 'Help the party understand this unfamiliar world.',
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'flaw', 'Sometimes values patterns more than instinct.',
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'bond', 'Stays beside the player when the path turns dangerous.'
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)
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);
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insert into public.rounds(campaign_id, number) values (v_campaign_id, 1);
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return v_campaign_id;
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end;
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@@ -172,38 +148,6 @@ where campaign.status = 'active'
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and character.user_id = campaign.owner_id
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);
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insert into public.characters(
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campaign_id, user_id, name, concept, controller, abilities, hp, max_hp,
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defense, proficiency, inventory, statuses, persona
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)
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select
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campaign.id,
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null,
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'Echo',
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left('A persistent AI companion shaped by the ' || world.genre || ' world of ' || world.title || ', ready to support the player without taking over their choices.', 600),
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'ai'::public.character_controller,
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'{"str":9,"dex":13,"con":11,"int":13,"wis":12,"cha":10}'::jsonb,
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11,
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11,
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13,
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2,
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'["Survey kit","Emergency supplies"]'::jsonb,
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'[]'::jsonb,
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jsonb_build_object(
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'voice', 'Observant, concise, and quietly curious.',
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'motivation', 'Help the party understand this unfamiliar world.',
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'flaw', 'Sometimes values patterns more than instinct.',
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'bond', 'Stays beside the player when the path turns dangerous.'
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)
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from public.campaigns campaign
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join public.worlds world on world.id = campaign.world_id
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where campaign.status = 'active'
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and not exists (
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select 1 from public.characters character
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where character.campaign_id = campaign.id
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and character.controller = 'ai'::public.character_controller
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);
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create or replace function public.dng_schema_version()
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returns integer language sql stable security definer set search_path = '' as $$
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select 10;
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