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Author SHA1 Message Date
139c0d4fd2 Merge pull request 'DUNGEONS-9: fix black screen caused by asset failures' (#7) from agent/codex-chatgpt/75fff14e into main
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Reviewed-on: #7
2026-08-20 09:11:13 +00:00
8ce9314887 fix(web): serve Nitro assets reliably
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Co-authored-by: multica-agent <github@multica.ai>
2026-08-20 13:38:32 +05:00
2 changed files with 7 additions and 5 deletions

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@@ -61,11 +61,6 @@ COPY --from=build /app/apps/worker apps/worker
COPY --from=build /app/packages/shared packages/shared
COPY --from=build /app/packages/game-engine packages/game-engine
# Nitro 2.10 resolves file-backed public assets from the directory containing
# its split runtime chunk. Keep the generated output in its standard location
# and expose it at that runtime path without storing a second copy.
RUN ln -s ../../public apps/web/.output/server/chunks/public
EXPOSE 3000
# Coolify (and other hosts) override PORT at runtime; probe that port, not a

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@@ -3,6 +3,13 @@ export default defineNuxtConfig({
devtools: { enabled: false },
css: ['~/assets/css/main.css'],
modules: [],
nitro: {
// Nitro 2.10 resolves file-backed assets relative to its split runtime
// chunk, which makes every /_nuxt request fail outside the Docker-only
// symlink workaround. Embedding them keeps every production launcher
// (preview, Docker, and managed hosts) on the same reliable code path.
serveStatic: 'inline',
},
runtimeConfig: {
aiProvider: process.env.AI_PROVIDER ?? 'openrouter',
openrouterApiKey: process.env.OPENROUTER_API_KEY,