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Dungeons-Ground/apps/web/server/api/v1/campaigns/[id]/characters.post.ts
pavel444-byte 6c39188027
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feat(gameplay): add versioned SRD rules migration
Co-authored-by: multica-agent <github@multica.ai>
2026-08-26 08:45:50 +05:00

75 lines
3.2 KiB
TypeScript

import { AbilityKeySchema, AbilityScoresSchema, SkillKeySchema } from '@dng/shared'
import { z } from 'zod'
import { requireCampaignAccess, requireStageTwoSafeText, requireStageTwoUser, stageTwoApiError, stageTwoDatabase, stageTwoRpc, stageTwoUuid } from '~/server/utils/stage-two-supabase'
const BodySchema = z.object({
name: z.string().trim().min(1).max(80),
concept: z.string().trim().min(3).max(600),
controller: z.enum(['human', 'ai']).default('human'),
abilities: AbilityScoresSchema,
hp: z.number().int().min(0),
maxHp: z.number().int().min(1),
defense: z.number().int().min(1).max(40),
proficiency: z.number().int().min(1).max(10).default(2),
inventory: z.array(z.string().trim().min(1).max(120)).max(50).default([]),
statuses: z.array(z.string().trim().min(1).max(80)).max(12).default([]),
skillProficiencies: z.array(SkillKeySchema).max(8).default([]),
skillExpertise: z.array(SkillKeySchema).max(4).default([]),
savingThrowProficiencies: z.array(AbilityKeySchema).max(3).default([]),
persona: z.record(z.string(), z.unknown()).default({}),
}).strict()
.refine(value => value.hp <= value.maxHp, { message: 'hp must not exceed maxHp', path: ['hp'] })
.refine(value => value.skillExpertise.every(skill => value.skillProficiencies.includes(skill)), {
message: 'expertise requires skill proficiency', path: ['skillExpertise'],
})
export default defineEventHandler(async (event) => {
try {
const user = await requireStageTwoUser(event)
const campaignId = stageTwoUuid(getRouterParam(event, 'id'), 'campaign id')
const access = await requireCampaignAccess(campaignId, user.id)
const body = BodySchema.parse(await readBody(event))
if (body.controller === 'ai' && !access.owner) {
throw createError({ statusCode: 403, statusMessage: 'Only the campaign owner can add AI heroes.' })
}
requireStageTwoSafeText([body.name, body.concept, ...body.inventory, ...body.statuses, JSON.stringify(body.persona)].join('\n'))
const characterId = await stageTwoRpc<string>('stage_five_create_character', {
p_campaign_id: campaignId,
p_actor_id: user.id,
p_controller: body.controller,
p_name: body.name,
p_concept: body.concept,
p_abilities: body.abilities,
p_hp: body.hp,
p_max_hp: body.maxHp,
p_defense: body.defense,
p_proficiency: body.proficiency,
p_inventory: body.inventory,
p_statuses: body.statuses,
p_persona: body.persona,
p_rules_state: {
version: 2,
level: 1,
skillProficiencies: body.skillProficiencies,
skillExpertise: body.skillExpertise,
savingThrowProficiencies: body.savingThrowProficiencies,
temporaryHp: 0,
deathSaves: { successes: 0, failures: 0 },
exhaustion: 0,
damageResistances: [],
damageVulnerabilities: [],
damageImmunities: [],
resources: { hitDice: { current: 1, max: 1, recovery: 'longRest' } },
legacyProficiencyFallback: false,
},
})
const rows = await stageTwoDatabase<Array<Record<string, unknown>>>(
`characters?select=*&id=eq.${characterId}&campaign_id=eq.${campaignId}&limit=1`,
)
setResponseStatus(event, 201)
return { character: rows[0] }
} catch (error) {
stageTwoApiError(error)
}
})