Files
Dungeons-Ground/apps/web/server/api/v1/campaigns/[id]/characters.post.ts
pavel444-byte 438e5af0ad
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CI / validate (push) Failing after 9m21s
Important Fixes, New mechanics, and many more
2026-08-15 17:37:57 +05:00

54 lines
2.3 KiB
TypeScript

import { AbilityScoresSchema } from '@dng/shared'
import { z } from 'zod'
import { requireCampaignAccess, requireStageTwoSafeText, requireStageTwoUser, stageTwoApiError, stageTwoDatabase, stageTwoUuid } from '~/server/utils/stage-two-supabase'
const BodySchema = z.object({
name: z.string().trim().min(1).max(80),
concept: z.string().trim().min(3).max(600),
controller: z.enum(['human', 'ai']).default('human'),
abilities: AbilityScoresSchema,
hp: z.number().int().min(0),
maxHp: z.number().int().min(1),
defense: z.number().int().min(1).max(40),
proficiency: z.number().int().min(1).max(10).default(2),
inventory: z.array(z.string().trim().min(1).max(120)).max(50).default([]),
statuses: z.array(z.string().trim().min(1).max(80)).max(12).default([]),
persona: z.record(z.string(), z.unknown()).default({}),
}).strict().refine(value => value.hp <= value.maxHp, { message: 'hp must not exceed maxHp', path: ['hp'] })
export default defineEventHandler(async (event) => {
try {
const user = await requireStageTwoUser(event)
const campaignId = stageTwoUuid(getRouterParam(event, 'id'), 'campaign id')
const access = await requireCampaignAccess(campaignId, user.id)
const body = BodySchema.parse(await readBody(event))
if (body.controller === 'ai' && !access.owner) {
throw createError({ statusCode: 403, statusMessage: 'Only the campaign owner can add AI heroes.' })
}
requireStageTwoSafeText([body.name, body.concept, ...body.inventory, ...body.statuses, JSON.stringify(body.persona)].join('\n'))
const rows = await stageTwoDatabase<Array<Record<string, unknown>>>('characters', {
method: 'POST',
prefer: 'return=representation',
body: JSON.stringify({
campaign_id: campaignId,
user_id: body.controller === 'human' ? user.id : null,
name: body.name,
concept: body.concept,
controller: body.controller,
abilities: body.abilities,
hp: body.hp,
max_hp: body.maxHp,
defense: body.defense,
proficiency: body.proficiency,
inventory: body.inventory,
statuses: body.statuses,
persona: body.persona,
}),
})
setResponseStatus(event, 201)
return { character: rows[0] }
} catch (error) {
stageTwoApiError(error)
}
})