Map admins: owners invite friends to co-manage maps
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Owners can invite players by name from the map workshop; invitees accept
from their dashboard and then manage the map (details, locations,
submission, refresh, contributions, appeals) through owner-delegated
checks. Adds the map_admins table, invite/admin API endpoints, dashboard
invite box, workshop admin management, and Russian translations.
This commit is contained in:
2026-10-31 17:28:05 +05:00
parent 0d62f08e77
commit 05854818a0
11 changed files with 603 additions and 18 deletions

View File

@@ -0,0 +1,82 @@
"use client";
import { useI18n } from "@/components/I18nProvider";
import { useCallback, useEffect, useState } from "react";
import { api } from "./StartGame";
export type AdminInvite = {
id: string;
created_at: string;
mapName: string;
ownerName: string;
};
export function AdminInvites({ onChange }: { onChange: () => void }) {
const { t } = useI18n();
const [invites, setInvites] = useState<AdminInvite[]>([]);
const [error, setError] = useState("");
const [busy, setBusy] = useState(false);
const load = useCallback(async () => {
try {
setInvites((await api<{ invites: AdminInvite[] }>("admin-invites")).invites);
setError("");
} catch (e) {
setError((e as Error).message);
}
}, []);
useEffect(() => {
load();
const timer = setInterval(load, 10000);
return () => clearInterval(timer);
}, [load]);
async function respond(id: string, decision: "accept" | "decline") {
setBusy(true);
setError("");
try {
await api(`admin-invites/${id}`, { decision });
await load();
onChange();
} catch (e) {
setError((e as Error).message);
} finally {
setBusy(false);
}
}
if (!invites.length && !error) return null;
return (
<section className="token-box">
<span className="eyebrow">{t("SHARED WITH YOU")}</span>
<h2>{t("Map admin invites")}</h2>
{invites.map((invite) => (
<div className="draft-row" key={invite.id}>
<span>
{t("{owner} invited you to manage {map}.", {
owner: invite.ownerName,
map: invite.mapName,
})}
</span>
<div className="inline-actions">
<button
className="button primary"
disabled={busy}
onClick={() => respond(invite.id, "accept")}
>
{t("Accept")}
</button>
<button
className="button"
disabled={busy}
onClick={() => respond(invite.id, "decline")}
>
{t("Decline")}
</button>
</div>
</div>
))}
{error && (
<p role="alert" className="error-message">
{t(error)}
</p>
)}
</section>
);
}

View File

@@ -11,7 +11,9 @@ import type { MapListing } from "@/lib/catalog";
import type { ProcessingJob } from "@/shared/processing-progress";
import { ProcessingProgress } from "./ProcessingProgress";
import { ImportMap } from "./MapTransfer";
import { AdminInvites } from "./AdminInvites";
type Draft = MapListing & {
access?: "owner" | "admin";
upload_jobs: ProcessingJob | null;
};
export function Dashboard() {
@@ -128,6 +130,7 @@ export function Dashboard() {
</Link>
</div>
)}
<AdminInvites onChange={load} />
{maps.map((m) => (
<article className="draft-row" key={m.id}>
<div>
@@ -135,6 +138,9 @@ export function Dashboard() {
{m.source === "plugin" ? t("SERVER EXPORT") : t("PLAYER CAPTURE")}
</span>
<h3>{m.name}</h3>
{m.access === "admin" && (
<span className="badge">{t("Map admin")}</span>
)}{" "}
<span className="badge">
{m.contribution_status
? t("Contribution: {status}", {

View File

@@ -13,8 +13,10 @@ import { OwnerContributions } from "./OwnerContributions";
import Link from "next/link";
import { MapRefresh } from "./MapRefresh";
import { MapAppeal } from "./MapAppeal";
import { MapAdmins } from "./MapAdmins";
import { ExportMap } from "./MapTransfer";
type Draft = {
access: "owner" | "admin";
imported_from_id: string | null;
imported_owner_name: string | null;
ownsPublishedParent: boolean;
@@ -175,6 +177,13 @@ export function DraftEditor({
)}
</div>
<span className="badge">{t(statusMessage(draft.state))}</span>
{draft.access === "admin" && (
<p className="muted">
{t(
"You manage this map as an admin. The owner invited you to help run it.",
)}
</p>
)}
{!draft.imported_from_id &&
!draft.parent_dataset_id &&
draft.map &&
@@ -440,6 +449,9 @@ export function DraftEditor({
onChange={() => setVersion((v) => v + 1)}
/>
)}
{!draft.imported_from_id && !draft.parent_dataset_id && (
<MapAdmins id={id} access={draft.access} />
)}
{(["uploading", "processing"].includes(draft.state) ||
(draft.parent_dataset_id &&
["pending", "submitted"].includes(

131
components/MapAdmins.tsx Normal file
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@@ -0,0 +1,131 @@
"use client";
import { useI18n } from "@/components/I18nProvider";
import { useCallback, useEffect, useState } from "react";
import { api } from "./StartGame";
export type MapAdmin = {
id: string;
user_id: string;
state: string;
created_at: string;
name: string;
username: string | null;
};
export function MapAdmins({ id, access }: { id: string; access: string }) {
const { t } = useI18n();
const [admins, setAdmins] = useState<MapAdmin[]>([]);
const [caller, setCaller] = useState("");
const [name, setName] = useState("");
const [error, setError] = useState("");
const [message, setMessage] = useState("");
const [busy, setBusy] = useState(false);
const load = useCallback(async () => {
try {
const result = await api<{ admins: MapAdmin[]; caller: string }>(
`datasets/${id}/admins`,
);
setAdmins(result.admins);
setCaller(result.caller);
setError("");
} catch (e) {
setError((e as Error).message);
}
}, [id]);
useEffect(() => {
load();
const timer = setInterval(load, 10000);
return () => clearInterval(timer);
}, [load]);
async function invite(event: React.FormEvent) {
event.preventDefault();
setBusy(true);
setError("");
setMessage("");
try {
await api(`datasets/${id}/admins`, { name });
setName("");
setMessage(
"Invite sent. Your friend can accept it from their dashboard.",
);
await load();
} catch (e) {
setError((e as Error).message);
} finally {
setBusy(false);
}
}
async function remove(userId: string) {
setBusy(true);
setError("");
try {
await api(`datasets/${id}/admins/${userId}`, undefined, "DELETE");
await load();
} catch (e) {
setError((e as Error).message);
} finally {
setBusy(false);
}
}
return (
<section className="tool-card">
<h2>{t("Map admins")}</h2>
<p className="muted">
{t(
"Invite friends to manage this map with you. They can edit details, choose locations, refresh the map and handle contributions after accepting your invite.",
)}
</p>
{admins.map((a) => (
<div className="draft-row" key={a.id}>
<span>
{a.name}
{a.username ? <small className="muted"> @{a.username}</small> : null}{" "}
<small className="muted">
{a.state === "accepted" ? t("· admin") : t("· invite pending")}
</small>
</span>
{(access === "owner" || a.user_id === caller) && (
<button
className="button"
disabled={busy}
onClick={() => remove(a.user_id)}
>
{a.user_id === caller && access !== "owner"
? t("Leave map")
: a.state === "accepted"
? t("Remove")
: t("Cancel invite")}
</button>
)}
</div>
))}
{access === "owner" && (
<form onSubmit={invite}>
<label className="field">
{t("Player name or username")}
<input
value={name}
onChange={(e) => setName(e.target.value)}
required
minLength={1}
maxLength={80}
/>
</label>
<button className="button primary" disabled={busy || !name.trim()}>
{busy ? t("Sending…") : t("Send invite")}
</button>
</form>
)}
{error && (
<p role="alert" className="error-message">
{t(error)}
</p>
)}
{message && (
<p role="status" className="success-message">
{t(message)}
</p>
)}
</section>
);
}