Map admins: owners invite friends to co-manage maps
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Owners can invite players by name from the map workshop; invitees accept from their dashboard and then manage the map (details, locations, submission, refresh, contributions, appeals) through owner-delegated checks. Adds the map_admins table, invite/admin API endpoints, dashboard invite box, workshop admin management, and Russian translations.
This commit is contained in:
131
components/MapAdmins.tsx
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131
components/MapAdmins.tsx
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"use client";
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import { useI18n } from "@/components/I18nProvider";
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import { useCallback, useEffect, useState } from "react";
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import { api } from "./StartGame";
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export type MapAdmin = {
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id: string;
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user_id: string;
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state: string;
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created_at: string;
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name: string;
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username: string | null;
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};
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export function MapAdmins({ id, access }: { id: string; access: string }) {
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const { t } = useI18n();
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const [admins, setAdmins] = useState<MapAdmin[]>([]);
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const [caller, setCaller] = useState("");
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const [name, setName] = useState("");
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const [error, setError] = useState("");
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const [message, setMessage] = useState("");
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const [busy, setBusy] = useState(false);
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const load = useCallback(async () => {
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try {
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const result = await api<{ admins: MapAdmin[]; caller: string }>(
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`datasets/${id}/admins`,
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);
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setAdmins(result.admins);
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setCaller(result.caller);
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setError("");
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} catch (e) {
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setError((e as Error).message);
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}
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}, [id]);
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useEffect(() => {
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load();
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const timer = setInterval(load, 10000);
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return () => clearInterval(timer);
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}, [load]);
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async function invite(event: React.FormEvent) {
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event.preventDefault();
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setBusy(true);
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setError("");
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setMessage("");
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try {
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await api(`datasets/${id}/admins`, { name });
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setName("");
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setMessage(
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"Invite sent. Your friend can accept it from their dashboard.",
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);
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await load();
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} catch (e) {
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setError((e as Error).message);
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} finally {
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setBusy(false);
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}
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}
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async function remove(userId: string) {
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setBusy(true);
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setError("");
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try {
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await api(`datasets/${id}/admins/${userId}`, undefined, "DELETE");
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await load();
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} catch (e) {
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setError((e as Error).message);
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} finally {
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setBusy(false);
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}
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}
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return (
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<section className="tool-card">
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<h2>{t("Map admins")}</h2>
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<p className="muted">
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{t(
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"Invite friends to manage this map with you. They can edit details, choose locations, refresh the map and handle contributions after accepting your invite.",
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)}
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</p>
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{admins.map((a) => (
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<div className="draft-row" key={a.id}>
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<span>
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{a.name}
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{a.username ? <small className="muted"> @{a.username}</small> : null}{" "}
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<small className="muted">
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{a.state === "accepted" ? t("· admin") : t("· invite pending")}
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</small>
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</span>
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{(access === "owner" || a.user_id === caller) && (
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<button
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className="button"
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disabled={busy}
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onClick={() => remove(a.user_id)}
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>
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{a.user_id === caller && access !== "owner"
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? t("Leave map")
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: a.state === "accepted"
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? t("Remove")
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: t("Cancel invite")}
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</button>
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)}
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</div>
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))}
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{access === "owner" && (
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<form onSubmit={invite}>
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<label className="field">
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{t("Player name or username")}
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<input
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value={name}
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onChange={(e) => setName(e.target.value)}
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required
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minLength={1}
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maxLength={80}
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/>
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</label>
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<button className="button primary" disabled={busy || !name.trim()}>
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{busy ? t("Sending…") : t("Send invite")}
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</button>
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</form>
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)}
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{error && (
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<p role="alert" className="error-message">
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{t(error)}
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</p>
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)}
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{message && (
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<p role="status" className="success-message">
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{t(message)}
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</p>
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)}
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</section>
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);
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}
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