Revert profile cosmetics and GeoCoin currency
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Deploy MineGeo to Dokploy / deploy (push) Failing after 6m16s

This commit is contained in:
2026-10-15 18:32:18 +05:00
parent c541cc09b4
commit 0e4412c99b
28 changed files with 60 additions and 1026 deletions

View File

@@ -1,5 +1,4 @@
import { profileAvatarUrl } from "@/shared/profile-appearance";
import { profileCosmeticIds } from "@/shared/profile-cosmetic-ids";
export function PixelTrophy({ className = "" }: { className?: string }) {
return (
@@ -28,28 +27,23 @@ export function PixelTrophy({ className = "" }: { className?: string }) {
export function PlayerAvatar({
id,
avatarPath,
effect,
className = "",
}: {
id: string;
avatarPath?: string | null;
effect?: string | null;
className?: string;
}) {
const avatarUrl = profileAvatarUrl(avatarPath);
const activeEffect = profileCosmeticIds.find((value) => value === effect);
if (avatarUrl)
return (
<span className="profile-avatar-shell" data-effect={activeEffect}>
<img
className={`player-avatar ${className}`.trim()}
src={avatarUrl}
alt=""
aria-hidden="true"
loading="lazy"
decoding="async"
/>
</span>
<img
className={`player-avatar ${className}`.trim()}
src={avatarUrl}
alt=""
aria-hidden="true"
loading="lazy"
decoding="async"
/>
);
const seed = [...id].reduce(
(value, char) => (value * 31 + char.charCodeAt(0)) >>> 0,
@@ -59,28 +53,26 @@ export function PlayerAvatar({
const skin = ["#c99a77", "#a67b60", "#dab28d", "#875f4d"][(seed >>> 3) % 4];
const shirt = ["#68876a", "#697e91", "#a68a50", "#8b6e7f"][(seed >>> 5) % 4];
return (
<span className="profile-avatar-shell" data-effect={activeEffect}>
<svg
className={`player-avatar ${className}`.trim()}
viewBox="0 0 8 8"
aria-hidden="true"
shapeRendering="crispEdges"
>
<path fill={shirt} d="M0 0h8v8H0z" />
<path fill={skin} d="M1 1h6v6H1z" />
<path
fill={hair}
d={
seed % 2
? "M1 0h6v2H3v1H1zM6 2h1v2H6z"
: "M1 0h6v2H1zM1 2h1v2H1zM6 2h1v2H6z"
}
/>
<path fill="#e6ded0" d="M2 3h1v1H2zM5 3h1v1H5z" />
<path fill="#3b4140" d="M3 3h1v1H3zM4 3h1v1H4z" />
<path fill="#825b49" d="M3 5h2v1H3z" />
<path fill={shirt} d="M0 7h8v1H0z" />
</svg>
</span>
<svg
className={`player-avatar ${className}`.trim()}
viewBox="0 0 8 8"
aria-hidden="true"
shapeRendering="crispEdges"
>
<path fill={shirt} d="M0 0h8v8H0z" />
<path fill={skin} d="M1 1h6v6H1z" />
<path
fill={hair}
d={
seed % 2
? "M1 0h6v2H3v1H1zM6 2h1v2H6z"
: "M1 0h6v2H1zM1 2h1v2H1zM6 2h1v2H6z"
}
/>
<path fill="#e6ded0" d="M2 3h1v1H2zM5 3h1v1H5z" />
<path fill="#3b4140" d="M3 3h1v1H3zM4 3h1v1H4z" />
<path fill="#825b49" d="M3 5h2v1H3z" />
<path fill={shirt} d="M0 7h8v1H0z" />
</svg>
);
}