Improve MineGeo interface and functionality

This commit is contained in:
2026-10-06 19:24:41 +05:00
parent 7404f1dc1c
commit 233e4d57f0
67 changed files with 3053 additions and 643 deletions

View File

@@ -1,4 +1,6 @@
"use client";
import { useI18n } from "@/components/I18nProvider";
import { useEffect, useState } from "react";
import { api } from "./StartGame";
@@ -11,6 +13,7 @@ export function MapRefresh({
disabled: boolean;
onQueued: () => void;
}) {
const { t, formatDate } = useI18n();
const [sources, setSources] = useState<
{ id: string; name: string; created_at: string }[]
>([]);
@@ -44,15 +47,15 @@ export function MapRefresh({
}
return (
<section className="editor-panel">
<span className="eyebrow">THE MAP PLAYERS GUESS ON</span>
<h2>Refresh guessing map</h2>
<span className="eyebrow">{t("THE MAP PLAYERS GUESS ON")}</span>
<h2>{t("Refresh guessing map")}</h2>
<p className="muted">
Rebuild the overhead map from a processed capture. To show new
buildings, export the same area again and upload it first. Select that
capture here; its boundaries must match this map exactly.
{t(
"Rebuild the overhead map from a processed capture. To show new buildings, export the same area again and upload it first. Select that capture here; its boundaries must match this map exactly.",
)}
</p>
<label className="field">
Terrain capture
{t("Terrain capture")}
<select
value={source}
onChange={(e) => setSource(e.target.value)}
@@ -60,8 +63,8 @@ export function MapRefresh({
>
{sources.map((s) => (
<option key={s.id} value={s.id}>
{s.id === id ? "Original capture" : s.name} ·{" "}
{new Date(s.created_at).toLocaleDateString()} · {s.id.slice(0, 8)}
{s.id === id ? t("Original capture") : s.name} ·{" "}
{formatDate(s.created_at)} · {s.id.slice(0, 8)}
</option>
))}
</select>
@@ -71,15 +74,16 @@ export function MapRefresh({
disabled={disabled || busy || !sources.some((s) => s.id === source)}
onClick={refresh}
>
{busy ? "Queueing…" : "Refresh guessing map"}
{busy ? t("Queueing…") : t("Refresh guessing map")}
</button>
<p className="muted">
Panoramas stay unchanged. Refreshing uses no panorama slots, even at
24/24. Submit the finished map update for review to make it playable.
{t(
"Panoramas stay unchanged. Refreshing uses no panorama slots, even at 24/24. Submit the finished map update for review to make it playable.",
)}
</p>
{error && (
<p role="alert" className="error-message">
{error}
{t(error)}
</p>
)}
</section>