Add multiplayer rooms and Vercel analytics

This commit is contained in:
2026-10-07 12:28:45 +05:00
parent ce26e6fdbc
commit 48b34db6f1
20 changed files with 2345 additions and 9 deletions

62
shared/multiplayer.ts Normal file
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import { z } from "zod";
import { displayNameSchema } from "./account";
import type { Bounds, Difficulty } from "./protocol";
export const createRoomSchema = z.object({
datasetId: z.string().uuid(),
difficulty: z.enum(["easy", "normal", "hard"]),
displayName: displayNameSchema,
playerLimit: z.number().int().min(2).max(16),
});
export const joinRoomSchema = z.object({ displayName: displayNameSchema });
export const roomRoundSchema = z.object({
round: z.number().int().min(0).max(4),
});
export const roomGuessSchema = roomRoundSchema.extend({
x: z.number().finite(),
z: z.number().finite(),
});
export type RoomResult = {
playerId: string;
score: number;
distance: number | null;
timedOut: boolean;
actual: { x: number; z: number };
guess: { x: number; z: number } | null;
};
export type RoomView = {
id: string;
datasetId: string;
name: string;
difficulty: Difficulty;
playerLimit: number;
playerCount: number;
status: "lobby" | "loading" | "playing" | "results" | "finished" | "closed";
round: number;
hostId: string;
you: string | null;
serverNow: number;
transitionAt: string | null;
players: {
id: string;
name: string;
left: boolean;
ready: boolean;
submitted: boolean;
total: number;
rank: number;
}[];
rounds: {
number: number;
deadline: string | null;
closedAt: string | null;
results: RoomResult[];
}[];
myGuess: { x: number; z: number } | null;
};
export type RoomMedia = {
round: number;
map: string;
bounds: Bounds;
faces: string[];
};