Move the field guide into the docs section
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47
components/PlayerGuide.tsx
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47
components/PlayerGuide.tsx
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import { getI18n } from "@/lib/i18n";
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import Link from "next/link";
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export async function PlayerGuide() {
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const { t } = await getI18n();
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return (
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<>
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<span className="eyebrow">{t("THE EXPLORER’S FIELD GUIDE")}</span>
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<h1>
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{t("You know this place.")}
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<br />
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<span className="green">{t("Probably.")}</span>
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</h1>
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<p className="lead">
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{t(
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"MineGeo drops you into a panorama from a community Minecraft world. Find out where you are before the clock runs out.",
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)}
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</p>
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<h2>{t("Look for the little things")}</h2>
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<p>
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{t(
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"Drag to look around. Mountains, shorelines, roofs, and landmarks all help. You stay in one place throughout a round.",
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)}
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</p>
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<h2>{t("Make your guess")}</h2>
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<p>
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{t(
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"Expand the map in the bottom-right corner and click to place a pin. North is up, X increases east, and Z increases south. Move your pin until you’re ready, then submit.",
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)}
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</p>
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<h2>{t("Five chances to find your way")}</h2>
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<p>
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{t(
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"Easy gives you 180 seconds, Normal 90, and Hard 30. Void is the hardest: just 10 seconds, a fixed panorama and map, no zoom, no compass or coordinates, and strict scoring. A timed-out round scores zero; you can still finish the expedition.",
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)}
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</p>
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<h2>{t("Closer means better")}</h2>
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<p>
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{t(
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"Each round awards up to 5,000 points based on horizontal distance. A guess within one block earns a perfect score. Compare all five guesses at the end.",
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)}
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</p>
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<Link href="/servers" className="button primary">
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{t("Let’s find a world →")}
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</Link>
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</>
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);
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}
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