Release v0.1.4 with terrain rescanning and owner-published map updates
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@@ -1264,6 +1264,14 @@ export type Database = {
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};
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Returns: undefined;
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};
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publish_owner_update: {
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Args: { p_dataset: string; p_owner: string };
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Returns: undefined;
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};
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publish_own_contribution: {
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Args: { p_contribution: string; p_owner: string };
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Returns: undefined;
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};
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save_draft: {
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Args: {
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p_dataset: string;
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@@ -549,6 +549,12 @@
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"Allow players to add panoramas with you": "Разрешить игрокам добавлять панорамы",
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"As the owner, you can fill the map’s 24 panorama slots.": "Как владелец, ты можешь заполнить все 24 слота панорам.",
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"Contribution server address": "Адрес сервера для добавлений",
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"Contribution server addresses (separate with commas)": "Адреса серверов для добавлений (через запятую)",
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"Enter up to 10 Minecraft hostnames or IPs separated by commas. These addresses are public when contributions are enabled. Clear them to turn off the server check.": "Укажи до 10 адресов Minecraft через запятую. При включённых добавлениях адреса видны всем. Очисти их, чтобы отключить проверку сервера.",
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"Capture using any listed address. Uploads from other addresses are blocked.": "Снимай, подключившись по любому из указанных адресов. Загрузки с других адресов блокируются.",
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"Publish update →": "Опубликовать обновление →",
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"Update my map now →": "Обновить мою карту сейчас →",
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"Map update published.": "Обновление карты опубликовано.",
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"Contribution server:": "Сервер для добавлений:",
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"Save server address": "Сохранить адрес сервера",
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"Server address saved.": "Адрес сервера сохранён.",
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@@ -177,6 +177,14 @@ export function parseUploadManifest(value: unknown) {
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return manifest;
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}
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export type DatasetManifest = z.infer<typeof datasetSchema>;
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/** Terrain exports must be rendered by the standalone worker. */
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export function usesTerrainRenderer(manifest: DatasetManifest) {
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return (
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!manifest.mediaFormat &&
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(manifest.source === "plugin" ||
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manifest.assets.some((a) => a.path === "terrain.json.gz"))
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);
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}
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export type Bounds = z.infer<typeof boundsSchema>;
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export type Point = z.infer<typeof pointSchema>;
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export const difficulties = {
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