Optimize terrain rendering for large exports
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@@ -17,4 +17,6 @@ MINEGEO_FACE_SIZE=1024
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MINEGEO_WORKER_HEAP_MB=4096
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# Fail with an actionable error if rendering makes no reported progress for this long.
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MINEGEO_RENDER_IDLE_SECONDS=600
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# Allow Chromium to use the GPU; software forces SwiftShader for headless hosts.
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MINEGEO_RENDER_BACKEND=auto
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MINEGEO_MAX_UPLOAD_BYTES=268435456
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