Optimize terrain rendering for large exports

This commit is contained in:
2026-10-04 21:47:08 +05:00
parent 3bdf987916
commit 79d0f53a79
8 changed files with 647 additions and 274 deletions

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@@ -17,4 +17,6 @@ MINEGEO_FACE_SIZE=1024
MINEGEO_WORKER_HEAP_MB=4096
# Fail with an actionable error if rendering makes no reported progress for this long.
MINEGEO_RENDER_IDLE_SECONDS=600
# Allow Chromium to use the GPU; software forces SwiftShader for headless hosts.
MINEGEO_RENDER_BACKEND=auto
MINEGEO_MAX_UPLOAD_BYTES=268435456