Added some features :D, Codex limits are burned out by GPT 6 Astra D:

This commit is contained in:
2026-10-05 19:33:00 +05:00
parent b33db48b63
commit 923abdc472
23 changed files with 538 additions and 53 deletions

View File

@@ -1,5 +1,5 @@
"use client";
import { useEffect, useState } from "react";
import { useEffect, useRef, useState } from "react";
import Image from "next/image";
import { api } from "./StartGame";
import type { DatasetManifest } from "@/shared/protocol";
@@ -7,6 +7,8 @@ import type { ProcessingJob } from "@/shared/processing-progress";
import { ProcessingProgress } from "./ProcessingProgress";
import { PanoramaPreview } from "./PanoramaPreview";
import { OwnerContributions } from "./OwnerContributions";
import Link from "next/link";
import { MapRefresh } from "./MapRefresh";
type Draft = {
id: string;
name: string;
@@ -25,6 +27,7 @@ type Draft = {
update_state: string | null;
};
export function DraftEditor({ id }: { id: string }) {
const dirty = useRef(false);
const [draft, setDraft] = useState<Draft | null>(null),
[name, setName] = useState(""),
[description, setDescription] = useState(""),
@@ -43,10 +46,15 @@ export function DraftEditor({ id }: { id: string }) {
if (disposed) return;
setError("");
setDraft(d);
setName(d.name);
setDescription(d.description);
setSelected(d.manifest.viewpoints.map((p) => p.id));
if (["uploading", "processing"].includes(d.state))
if (!dirty.current) {
setName(d.name);
setDescription(d.description);
setSelected(d.manifest.viewpoints.map((p) => p.id));
}
if (
["uploading", "processing"].includes(d.state) ||
["queued", "running"].includes(d.upload_jobs?.state ?? "")
)
timer = setTimeout(load, 5000);
})
.catch((e) => {
@@ -71,6 +79,7 @@ export function DraftEditor({ id }: { id: string }) {
{ name, description, selectedIds: selected },
"PATCH",
);
dirty.current = false;
if (submit) {
await api("datasets/" + id + "/submit", {});
setVersion((v) => v + 1);
@@ -118,9 +127,17 @@ export function DraftEditor({ id }: { id: string }) {
!["submitted", "accepted", "rejected"].includes(
draft.contribution_status ?? "",
);
const refreshing =
draft.upload_jobs?.kind === "map" &&
["queued", "running"].includes(draft.upload_jobs.state);
const minimum = draft.parent_dataset_id ? 1 : 5;
return (
<>
<div className="editor-navigation">
<Link href="/dashboard">← Your maps</Link>
<a href="#locations">Choose locations</a>
<a href="#map-tools">Map tools</a>
</div>
<span className="badge">{draft.state}</span>
{draft.update_state && (
<span className="badge">Update: {draft.update_state}</span>
@@ -146,6 +163,19 @@ export function DraftEditor({ id }: { id: string }) {
</p>
)}
<ProcessingProgress job={draft.upload_jobs} />
{draft.upload_jobs?.kind === "map" &&
draft.upload_jobs.state === "failed" && (
<p role="alert" className="error-message">
Map refresh failed: {draft.upload_jobs.error}. Your previous map is
still available. Try refreshing again below.
</p>
)}
{refreshing && (
<p role="status" className="success-message">
Refreshing your guessing map. This page updates automatically; the
published version stays playable.
</p>
)}
{["uploading", "processing"].includes(draft.state) && (
<p role="status" className="success-message">
{draft.state === "uploading"
@@ -169,28 +199,38 @@ export function DraftEditor({ id }: { id: string }) {
src={draft.map}
width={1024}
height={1024}
loading="eager"
alt="Draft surface map"
unoptimized
/>
</div>
)}
<label className="field">
Map name
<input
value={name}
onChange={(e) => setName(e.target.value)}
disabled={!editable}
/>
</label>
<label className="field">
Description
<textarea
value={description}
onChange={(e) => setDescription(e.target.value)}
disabled={!editable}
/>
</label>
<h2>Choose your locations.</h2>
<section className="editor-panel">
<h2>Map details</h2>
<label className="field">
Map name
<input
value={name}
onChange={(e) => {
dirty.current = true;
setName(e.target.value);
}}
disabled={!editable}
/>
</label>
<label className="field">
Description
<textarea
value={description}
onChange={(e) => {
dirty.current = true;
setDescription(e.target.value);
}}
disabled={!editable}
/>
</label>
</section>
<h2 id="locations">Choose your locations.</h2>
<p className="muted">
Keep at least {minimum} clear, useful panorama{minimum === 1 ? "" : "s"}
. Selected: {selected.length} / 24
@@ -204,13 +244,14 @@ export function DraftEditor({ id }: { id: string }) {
checked={selected.includes(p.id)}
disabled={!editable || busy}
aria-label={`Keep ${p.label}`}
onChange={(e) =>
onChange={(e) => {
dirty.current = true;
setSelected((s) =>
e.target.checked
? [...s, p.id]
: s.filter((id) => id !== p.id),
)
}
);
}}
/>
{p.image && (
<Image
@@ -242,14 +283,14 @@ export function DraftEditor({ id }: { id: string }) {
<div className="inline-actions">
<button
className="button"
disabled={busy || selected.length < minimum}
disabled={busy || refreshing || selected.length < minimum}
onClick={() => save()}
>
Save draft
</button>
<button
className="button primary"
disabled={busy || selected.length < minimum}
disabled={busy || refreshing || selected.length < minimum}
onClick={() => save(true)}
>
{draft.parent_dataset_id
@@ -258,12 +299,25 @@ export function DraftEditor({ id }: { id: string }) {
</button>
</div>
)}
<div id="map-tools">
<MapRefresh
id={id}
disabled={busy || !editable || refreshing}
onQueued={() => {
setMessage(
"Map refresh queued. Keep this page open to follow progress.",
);
setVersion((v) => v + 1);
}}
/>
</div>
{!draft.parent_dataset_id && (
<OwnerContributions
id={id}
allowed={draft.allow_contributions}
serverAddress={draft.contribution_server_address}
bounds={draft.manifest.bounds}
count={draft.previews.length}
locked={draft.state === "review" || draft.update_state === "review"}
onChange={() => setVersion((v) => v + 1)}
/>