Added some features :D, Codex limits are burned out by GPT 6 Astra D:
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87
components/MapRefresh.tsx
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87
components/MapRefresh.tsx
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@@ -0,0 +1,87 @@
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"use client";
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import { useEffect, useState } from "react";
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import { api } from "./StartGame";
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export function MapRefresh({
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id,
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disabled,
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onQueued,
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}: {
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id: string;
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disabled: boolean;
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onQueued: () => void;
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}) {
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const [sources, setSources] = useState<
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{ id: string; name: string; created_at: string }[]
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>([]);
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const [source, setSource] = useState(id);
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const [busy, setBusy] = useState(false);
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const [error, setError] = useState("");
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useEffect(() => {
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let active = true;
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api<{ sources: typeof sources }>(`datasets/${id}/refresh-map`)
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.then((r) => {
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if (active) setSources(r.sources);
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})
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.catch((e) => {
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if (active) setError(e.message);
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});
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return () => {
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active = false;
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};
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}, [id]);
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async function refresh() {
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setBusy(true);
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setError("");
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try {
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await api(`datasets/${id}/refresh-map`, { sourceId: source });
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onQueued();
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} catch (e) {
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setError((e as Error).message);
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} finally {
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setBusy(false);
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}
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}
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return (
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<section className="editor-panel">
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<span className="eyebrow">THE MAP PLAYERS GUESS ON</span>
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<h2>Refresh guessing map</h2>
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<p className="muted">
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Rebuild the overhead map from a processed capture. To show new
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buildings, export the same area again and upload it first. Select that
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capture here; its boundaries must match this map exactly.
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</p>
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<label className="field">
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Terrain capture
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<select
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value={source}
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onChange={(e) => setSource(e.target.value)}
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disabled={disabled || busy}
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>
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{sources.map((s) => (
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<option key={s.id} value={s.id}>
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{s.id === id ? "Original capture" : s.name} ·{" "}
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{new Date(s.created_at).toLocaleDateString()} · {s.id.slice(0, 8)}
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</option>
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))}
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</select>
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</label>
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<button
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className="button"
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disabled={disabled || busy || !sources.some((s) => s.id === source)}
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onClick={refresh}
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>
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{busy ? "Queueing…" : "Refresh guessing map"}
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</button>
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<p className="muted">
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Panoramas stay unchanged. Refreshing uses no panorama slots, even at
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24/24. Submit the finished map update for review to make it playable.
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</p>
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{error && (
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<p role="alert" className="error-message">
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{error}
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</p>
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)}
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</section>
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);
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}
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