Add MineGeo gameplay systems and interface

This commit is contained in:
2026-10-10 10:27:47 +05:00
parent bf01d9801d
commit 9af71c85c2
47 changed files with 9954 additions and 93 deletions

View File

@@ -3,7 +3,7 @@
import { useCallback, useEffect, useRef, useState } from "react";
import Link from "next/link";
import { useRouter } from "next/navigation";
import { Copy, Users, Crown, Trophy } from "lucide-react";
import { Copy, Users, Crown, Trophy, MessageCircle } from "lucide-react";
import { Brand } from "./Brand";
import { MultiplayerGame } from "./MultiplayerGame";
import { RoomChat } from "./RoomChat";
@@ -22,6 +22,8 @@ export function MultiplayerRoom({ id }: { id: string }) {
const [name, setName] = useState("");
const [invite, setInvite] = useState("");
const [copied, setCopied] = useState(false);
const [sharing, setSharing] = useState(false);
const [shareMessage, setShareMessage] = useState("");
const clock = useRef<ReturnType<typeof roundClock> | null>(null);
const version = useRef(0);
const acting = useRef(false);
@@ -105,6 +107,22 @@ export function MultiplayerRoom({ id }: { id: string }) {
setError("Copy the invite link from the field below");
}
}
async function publishParty() {
if (sharing) return;
setSharing(true);
setShareMessage("");
try {
await api(`rooms/${id}/discord`, {});
setShareMessage(
"Party announcement queued. Anyone in the Discord channel can open the invite and join.",
);
await load();
} catch (failure) {
setShareMessage((failure as Error).message);
} finally {
setSharing(false);
}
}
const activeGame =
!!room?.you && ["loading", "playing", "results"].includes(room.status);
if (activeGame && room)
@@ -235,6 +253,60 @@ export function MultiplayerRoom({ id }: { id: string }) {
<Copy size={16} /> {copied ? t("Copied!") : t("Copy link")}
</button>
</div>
{owner && (room.discord?.available || room.discord?.state) && (
<div className="discord-party-share">
<p className="muted">
{t(
"Publishing shares this invite with everyone in the community Discord channel.",
)}
</p>
{room.discord.state === null && (
<button
className="button"
disabled={
sharing ||
busy ||
room.playerCount >= room.playerLimit
}
onClick={() => void publishParty()}
>
<MessageCircle size={16} aria-hidden="true" />
{sharing
? t("Publishing…")
: t("Publish party to Discord")}
</button>
)}
{room.discord.state === "sent" && (
<p role="status">{t("Party posted to Discord.")}</p>
)}
{["pending", "sending"].includes(
room.discord.state ?? "",
) && (
<p role="status">
{t(
"Party announcement is waiting for Discord delivery.",
)}
</p>
)}
{room.discord.state === "failed" && (
<p role="status">
{t(
"Discord delivery needs an administrator to check the bot setup and retry.",
)}
</p>
)}
{room.discord.state === "skipped" && (
<p role="status">
{t(
"This party announcement expired or the lobby is no longer available.",
)}
</p>
)}
{shareMessage && !room.discord.state && (
<p role="status">{t(shareMessage)}</p>
)}
</div>
)}
<h2>
{t("{count} / {limit} players", {
count: room.playerCount,