Improve MineGeo exploration and mapping features
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54
components/ContributionInstructions.tsx
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54
components/ContributionInstructions.tsx
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import Link from "next/link";
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export function ContributionInstructions({
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id,
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bounds,
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serverAddress,
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}: {
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id: string;
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bounds: { minX: number; minZ: number; maxX: number; maxZ: number };
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serverAddress: string | null;
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}) {
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return (
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<div className="token-box">
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<h3>Add panoramas to this map</h3>
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{serverAddress ? (
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<div>
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<p>Contribution server:</p>
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<code>{serverAddress}</code>
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<p>
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Capture on this server. Uploads from a different address are
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blocked.
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</p>
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</div>
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) : (
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<p className="muted">
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Server check is off. The owner has not set a server address; captures
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from other servers can be submitted. Only submit panoramas from this
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map’s world.
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</p>
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)}
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<p>
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Capture in the same Minecraft world, within X {bounds.minX} to{" "}
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{bounds.maxX} and Z {bounds.minZ} to {bounds.maxZ}. Each player may add
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up to 12 panoramas in total; the map holds at most 24, including pending
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uploads.
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</p>
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<p>
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In the Fabric mod, paste this map ID into “Add to map”. For the server
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plugin, export the area and run:
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</p>
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<code>/minegeo contribute {id}</code>
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<p>
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Map ID: <code>{id}</code>
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</p>
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<p>
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Open your dashboard after processing, inspect your panoramas, and submit
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them to the owner. The owner approves them first, then moderators review
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the map update.
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</p>
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<Link className="button" href="/downloads">
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Get the capture tools →
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</Link>
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</div>
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);
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}
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