Improve worker error logging and update Dokploy deployment docs
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@@ -1,7 +1,7 @@
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# Discord announcements
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MineGeo uses your Discord bot to send messages through Discord's REST API.
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It runs on Vercel and does not need a continuously running bot process, Gateway,
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It does not need a continuously running bot process, Gateway,
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Message Content intent, slash commands, an interactions URL, or a Discord webhook.
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The bot can appear offline while announcements work.
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@@ -28,7 +28,7 @@ a transfer of lobby ownership. The counts are a snapshot when posted.
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1. Open the [Discord Developer Portal](https://discord.com/developers/applications)
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and select **New Application**. Name it **MineGeo**, or your preferred bot name.
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2. Open **Bot**. Create the bot if prompted, then use **Reset Token** to obtain
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its bot token. Keep it private; save it directly into Vercel as described below.
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its bot token. Keep it private; save it directly in Dokploy as described below.
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3. Under **Installation**, enable **Guild Install**. For the guild's install
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settings, choose the **bot** scope and these permissions: **View Channels**,
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**Send Messages**, **Embed Links**. You do not need Administrator permission.
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@@ -46,10 +46,9 @@ a transfer of lobby ownership. The counts are a snapshot when posted.
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Discord setup references: [application setup](https://docs.discord.com/developers/quick-start/getting-started),
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[bot permissions](https://docs.discord.com/developers/topics/permissions).
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## Add the Vercel environment variables
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## Add the Dokploy environment variables
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Open [MineGeo's environment settings](https://vercel.com/pavel-melnikovs-projects-74f979c2/minegeo/settings/environment-variables).
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Add these for **Production**:
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In Dokploy, open the MineGeo application's **Environment** settings and add:
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| Name | Value | Sensitive? |
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| --- | --- | --- |
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@@ -63,9 +62,8 @@ Leave a channel variable blank to disable that announcement type. A Discord
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invite such as `MINEGEO_DISCORD_URL` controls the footer button only; it cannot
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send announcements.
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After saving, open **Deployments**, choose the newest Production deployment,
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select **Redeploy**, and use the current environment variables. Vercel applies
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environment changes to new deployments. See [Vercel's environment-variable guide](https://vercel.com/docs/environment-variables).
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After saving, redeploy the MineGeo application so the server uses the new
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environment values.
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For local use, put the same variables in ignored `.env.local` (ordinary `.env`
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also works) and restart the server. Use a publicly reachable HTTPS `MINEGEO_URL`
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@@ -37,7 +37,7 @@ Also set the following in Dokploy's regular runtime environment:
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- `NEXT_PUBLIC_SUPABASE_URL`
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- `NEXT_PUBLIC_SUPABASE_PUBLISHABLE_KEY`
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- `SUPABASE_SECRET_KEY` (server-only; never a build argument)
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- `MINEGEO_URL` (the public HTTPS site origin)
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- `MINEGEO_URL=https://minegeo.site` (the public HTTPS site origin)
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- `MINEGEO_ALLOW_ANY_ORIGIN=false`
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Add any optional production variables from `.env.example` in Dokploy's
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@@ -30,6 +30,17 @@ function check<T>(r: {
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if (r.error) throw new Error(r.error.message);
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return r.data!;
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}
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function summarizeWorkerError(error: unknown) {
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const message = (error instanceof Error ? error.message : String(error))
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.replace(/\s+/g, " ")
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.trim();
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if (/<(?:!doctype|html|head|body)\b/i.test(message)) {
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const status = message.match(/\b([45]\d{2})\b/)?.[1];
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const provider = /cloudflare/i.test(message) ? "Cloudflare" : "upstream";
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return `${provider} returned an HTML error${status ? ` (${status})` : ""}`;
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}
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return message.length > 500 ? `${message.slice(0, 497)}…` : message;
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}
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async function processJob(job: {
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id: string;
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dataset_id: string;
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@@ -427,7 +438,9 @@ while (!stopping) {
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if (jobs?.length) await processJob(jobs[0]);
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else await new Promise((r) => setTimeout(r, 2500));
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} catch (error) {
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console.error("Worker:", error instanceof Error ? error.message : error);
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console.error(
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`Worker error (retrying in 5s): ${summarizeWorkerError(error)}`,
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);
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await new Promise((r) => setTimeout(r, 5000));
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}
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}
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