Improve authentication recovery and mobile gameplay
This commit is contained in:
@@ -134,7 +134,7 @@ export function AccountSettings({
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)}
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<PasswordForm />
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<div className="settings-recovery">
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<h3>{t("Signed up with an email link?")}</h3>
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<h3>{t("Forgot your password?")}</h3>
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<p className="muted">
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{t(
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"Set your first password, or recover a forgotten one, using a link sent to your account email.",
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@@ -9,6 +9,7 @@ import {
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MousePointer2,
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Move,
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MapPin,
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Map as MapIcon,
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} from "lucide-react";
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import { Brand } from "./Brand";
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import { Panorama } from "./Panorama";
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@@ -174,6 +175,7 @@ export function Game({ id }: { id: string }) {
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setSession(null);
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setResult(null);
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setPin(null);
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setExpanded(false);
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setLoaded({ panorama: false, map: false });
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timingOut.current = false;
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setError("");
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@@ -228,40 +230,56 @@ export function Game({ id }: { id: string }) {
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</div>
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{session && (
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<div className={"game-map " + (expanded ? "expanded" : "")}>
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<div className="map-topline">
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<span>{t("↑ N · PLACE YOUR GUESS")}</span>
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<button
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aria-label={expanded ? t("Collapse map") : t("Expand map")}
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onClick={() => setExpanded((v) => !v)}
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>
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{expanded ? <Minimize2 size={15} /> : <Maximize2 size={15} />}
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</button>
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</div>
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<GuessMap
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key={"map-" + session.round}
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bounds={session.bounds}
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image={session.map}
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pin={result ? result.guess : pin}
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actual={result?.actual}
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onPin={setPin}
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onReady={mapReady}
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onError={onError}
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disabled={!!result || busy}
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/>
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<div className="map-actions">
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<small>
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{pin
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? `X ${Math.round(pin.x)} · Z ${Math.round(pin.z)}`
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: t("Click the map to drop a pin")}
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</small>
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<button
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className="button primary full"
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disabled={!pin || busy || !!result || !current?.deadline}
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onClick={() => guess()}
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>
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<MapPin size={15} />
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{busy ? t("Checking your guess…") : t("Submit guess")}
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</button>
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<button
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className="mobile-map-toggle"
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aria-expanded={expanded}
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aria-controls="guess-map-panel"
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onClick={() => setExpanded(true)}
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>
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<MapIcon size={20} aria-hidden="true" />
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<span>{pin ? t("Edit your guess") : t("Open guess map")}</span>
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{pin && (
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<small>
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X {Math.round(pin.x)} · Z {Math.round(pin.z)}
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</small>
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)}
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</button>
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<div className="game-map-content" id="guess-map-panel">
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<div className="map-topline">
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<span>{t("↑ N · PLACE YOUR GUESS")}</span>
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<button
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aria-label={expanded ? t("Collapse map") : t("Expand map")}
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onClick={() => setExpanded((v) => !v)}
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>
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{expanded ? <Minimize2 size={15} /> : <Maximize2 size={15} />}
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</button>
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</div>
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<GuessMap
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key={"map-" + session.round}
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bounds={session.bounds}
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image={session.map}
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pin={result ? result.guess : pin}
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actual={result?.actual}
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onPin={setPin}
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onReady={mapReady}
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onError={onError}
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disabled={!!result || busy}
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/>
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<div className="map-actions">
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<small>
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{pin
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? `X ${Math.round(pin.x)} · Z ${Math.round(pin.z)}`
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: t("Click the map to drop a pin")}
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</small>
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<button
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className="button primary full"
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disabled={!pin || busy || !!result || !current?.deadline}
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onClick={() => guess()}
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>
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<MapPin size={15} />
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{busy ? t("Checking your guess…") : t("Submit guess")}
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</button>
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</div>
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</div>
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</div>
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)}
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@@ -59,7 +59,11 @@ export function GuessMap({
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zoomSnap: 0,
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maxBounds: b.pad(0.15),
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attributionControl: false,
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zoomControl: false,
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});
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L.control
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.zoom({ zoomInTitle: t("Zoom in"), zoomOutTitle: t("Zoom out") })
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.addTo(m);
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// Install cleanup immediately, including when later initialization fails.
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let observer: ResizeObserver | undefined;
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cleanup = () => {
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147
components/LegacyPasswordNotice.tsx
Normal file
147
components/LegacyPasswordNotice.tsx
Normal file
@@ -0,0 +1,147 @@
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"use client";
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import { useEffect, useRef, useState } from "react";
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import { usePathname } from "next/navigation";
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import { Copy, KeyRound } from "lucide-react";
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import { useI18n } from "./I18nProvider";
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import { api } from "@/lib/client-api";
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import { generateInitialPassword } from "@/shared/initial-password";
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export function LegacyPasswordNotice({ enabled }: { enabled: boolean }) {
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const { t } = useI18n();
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const pathname = usePathname();
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const dialog = useRef<HTMLDialogElement>(null);
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const [needed, setNeeded] = useState(false);
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const [password, setPassword] = useState("");
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const [busy, setBusy] = useState(false);
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const [saved, setSaved] = useState(false);
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const [copied, setCopied] = useState(false);
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const [error, setError] = useState("");
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useEffect(() => {
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if (!enabled || pathname?.startsWith("/auth/") || password) return;
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let active = true;
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api<{ needed: boolean }>("auth/initial-password")
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.then((data) => {
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if (active) setNeeded(data.needed);
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})
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.catch(() => {});
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return () => {
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active = false;
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};
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}, [enabled, pathname, password]);
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useEffect(() => {
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if (!needed) return;
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const element = dialog.current;
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element?.showModal();
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return () => {
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element?.close();
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};
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}, [needed]);
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async function generate() {
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if (busy) return;
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setBusy(true);
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setError("");
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const generated = generateInitialPassword();
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try {
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await api("auth/initial-password", { password: generated });
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// Only keep the confirmed password in this mounted dialog's memory.
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setPassword(generated);
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} catch (e) {
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setError((e as Error).message);
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} finally {
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setBusy(false);
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}
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}
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function dismiss() {
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setNeeded(false);
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setPassword("");
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setSaved(false);
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setCopied(false);
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setError("");
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}
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async function copy() {
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try {
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await navigator.clipboard.writeText(password);
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setCopied(true);
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} catch {
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setError("Select the password and copy it manually.");
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}
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}
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if (!needed) return null;
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return (
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<dialog
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ref={dialog}
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className="report-dialog legacy-password-dialog"
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aria-labelledby="legacy-password-title"
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onCancel={(event) => {
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if (password || busy) event.preventDefault();
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else dismiss();
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}}
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>
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<KeyRound size={28} aria-hidden="true" />
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<h2 id="legacy-password-title">
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{password
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? t("Your one-time password screen.")
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: t("Your account needs a password.")}
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</h2>
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<p>
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{password
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? t(
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"Save this password now. After you close this screen, it cannot be shown again. You can change it in account settings.",
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)
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: t(
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"You joined before passwords were required. Create a strong password for email-and-password login.",
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)}
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</p>
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{password ? (
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<>
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<label className="field">
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{t("Your new account password")}
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<input
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readOnly
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value={password}
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autoComplete="off"
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spellCheck={false}
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/>
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</label>
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<button className="button" onClick={copy}>
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<Copy size={16} aria-hidden="true" />
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{copied ? t("Copied") : t("Copy password")}
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</button>
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<label className="password-saved">
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<input
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type="checkbox"
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checked={saved}
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onChange={(e) => setSaved(e.target.checked)}
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/>
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{t("I saved this password somewhere safe.")}
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</label>
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<button
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className="button primary full"
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disabled={!saved}
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onClick={dismiss}
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>
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{t("Done — I saved it")}
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</button>
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</>
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) : (
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<>
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<button
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className="button primary full"
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disabled={busy}
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onClick={generate}
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>
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{busy ? t("Creating password…") : t("Create and show my password")}
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</button>
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<button className="text-link" disabled={busy} onClick={dismiss}>
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{t("Not now")}
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</button>
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</>
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)}
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{error && (
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<p role="alert" className="error-message">
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{t(error)}
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</p>
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)}
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</dialog>
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);
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}
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@@ -39,21 +39,21 @@ export function Panorama({
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const element = mount.current!;
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view.current = { yaw: 0, pitch: 0, fov: 80 };
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const down = (e: PointerEvent) => {
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if (e.button !== 0) return;
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if (e.button !== 0 || drag) return;
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element.setPointerCapture(e.pointerId);
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drag = { x: e.clientX, y: e.clientY };
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drag = { x: e.clientX, y: e.clientY, pointerId: e.pointerId };
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},
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move = (e: PointerEvent) => {
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if (!drag) return;
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if (!drag || drag.pointerId !== e.pointerId) return;
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view.current.yaw -= (e.clientX - drag.x) * 0.003;
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view.current.pitch = Math.max(
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-1.5,
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Math.min(1.5, view.current.pitch + (e.clientY - drag.y) * 0.003),
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);
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drag = { x: e.clientX, y: e.clientY };
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drag = { x: e.clientX, y: e.clientY, pointerId: e.pointerId };
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},
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up = () => {
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drag = null;
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up = (e: PointerEvent) => {
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if (drag?.pointerId === e.pointerId) drag = null;
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},
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wheel = (e: WheelEvent) => {
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if (!zoom) return;
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@@ -70,7 +70,7 @@ export function Panorama({
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"The panorama graphics context was lost. Reconnect to restore the view.",
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);
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};
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let drag: { x: number; y: number } | null = null;
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let drag: { x: number; y: number; pointerId: number } | null = null;
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if (urls.length !== 6) {
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callbacks.current.onError(
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"This panorama is missing one or more of its six faces.",
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@@ -133,6 +133,7 @@ export function Panorama({
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element.addEventListener("pointermove", move);
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element.addEventListener("pointerup", up);
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element.addEventListener("pointercancel", up);
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element.addEventListener("lostpointercapture", up);
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element.addEventListener("wheel", wheel, { passive: false });
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callbacks.current.onReady();
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})
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@@ -150,6 +151,7 @@ export function Panorama({
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element.removeEventListener("pointermove", move);
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element.removeEventListener("pointerup", up);
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element.removeEventListener("pointercancel", up);
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element.removeEventListener("lostpointercapture", up);
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element.removeEventListener("wheel", wheel);
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geometry?.dispose();
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material?.dispose();
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@@ -4,6 +4,7 @@ import { useI18n } from "@/components/I18nProvider";
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import { useEffect, useRef, useState } from "react";
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import { api } from "./StartGame";
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import { reportCategories } from "@/shared/moderation";
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import { Flag } from "lucide-react";
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export function ReportContent({
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datasetId,
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@@ -66,14 +67,16 @@ export function ReportContent({
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return (
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<>
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<button
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className="button"
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className="button report-trigger"
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aria-label={t("Report content")}
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onClick={() => {
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setOpen(true);
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setError("");
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setMessage("");
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}}
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>
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{t("Report content")}
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<Flag className="report-icon" size={18} aria-hidden="true" />
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<span>{t("Report content")}</span>
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</button>
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{message && (
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<p role="status" className="success-message">
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@@ -7,7 +7,7 @@ import { ArrowRight, Compass, Mail, ShieldCheck } from "lucide-react";
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import { api } from "./StartGame";
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import { authActionSchema, authDestination } from "@/shared/account";
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type Mode = "login" | "signup" | "recover" | "magic";
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type Mode = "login" | "signup" | "recover";
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export function SignIn({
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next = "/dashboard",
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initialError = "",
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@@ -41,9 +41,7 @@ export function SignIn({
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? { action: mode, email, password, displayName: name, next }
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: mode === "login"
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? { action: mode, email, password, next }
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: mode === "magic"
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? { action: mode, email, next }
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: { action: mode, email };
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: { action: mode, email };
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const valid = authActionSchema.safeParse(body);
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if (!valid.success) {
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setError(valid.error.issues[0].message);
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@@ -75,7 +73,6 @@ export function SignIn({
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login: "Welcome back.",
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signup: "Make yourself at home.",
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recover: "Find your way back.",
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magic: "An email, a way in.",
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}[mode];
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return (
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<div className="auth-layout">
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@@ -132,11 +129,7 @@ export function SignIn({
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? t("Choose the name people will see on your maps.")
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: mode === "recover"
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? t("We’ll email you a link to set a new password.")
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: mode === "magic"
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? t(
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"For existing accounts. Open the link on this device to continue.",
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)
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: t("Log in with your email and password.")}
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: t("Log in with your email and password.")}
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</p>
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<form onSubmit={submit} aria-busy={busy}>
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{mode === "signup" && (
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@@ -230,7 +223,7 @@ export function SignIn({
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</p>
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)}
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<button className="button primary full" disabled={busy}>
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{mode === "recover" || mode === "magic" ? (
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{mode === "recover" ? (
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<Mail size={17} />
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) : (
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<ArrowRight size={17} />
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@@ -241,24 +234,10 @@ export function SignIn({
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login: t("Log in"),
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signup: t("Create account"),
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recover: t("Send reset link"),
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magic: t("Send sign-in link"),
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}[mode]}
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</button>
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</form>
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{mode === "login" && (
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<div className="auth-alternative">
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<span>{t("Already use email links?")}</span>
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<button
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type="button"
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className="text-link"
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disabled={busy}
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onClick={() => changeMode("magic")}
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>
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{t("Send me a sign-in link")}
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</button>
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</div>
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)}
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{(mode === "recover" || mode === "magic") && (
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{mode === "recover" && (
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<button
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type="button"
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className="text-link auth-back"
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Reference in New Issue
Block a user