Add Void difficulty and publish changelogs
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Deploy MineGeo to Dokploy / deploy (push) Failing after 3m40s

This commit is contained in:
2026-10-20 14:05:01 +05:00
parent 3ba398a838
commit de0e891b62
37 changed files with 995 additions and 65 deletions

View File

@@ -125,18 +125,20 @@ export function MultiplayerGame({
<small>{t("ROUND")}</small>
<strong>{room.round + 1} / 5</strong>
</div>
<div>
<small>{t("TIME LEFT")}</small>
<strong
className={
room.status === "playing" && seconds <= 10 ? "urgent" : ""
}
>
{room.status === "loading"
? t("Loading…")
: `${Math.floor(seconds / 60)}:${String(seconds % 60).padStart(2, "0")}`}
</strong>
</div>
{room.difficultySettings.timerVisible !== false && (
<div>
<small>{t("TIME LEFT")}</small>
<strong
className={
room.status === "playing" && seconds <= 10 ? "urgent" : ""
}
>
{room.status === "loading"
? t("Loading…")
: `${Math.floor(seconds / 60)}:${String(seconds % 60).padStart(2, "0")}`}
</strong>
</div>
)}
<div>
<small>{t("POINTS")}</small>
<strong>{formatNumber(me?.total ?? 0)}</strong>
@@ -214,6 +216,7 @@ export function MultiplayerGame({
onReady={mapReady}
onError={mediaError}
zoom={room.difficultySettings.mapZoom}
pan={room.difficultySettings.mapPan}
compass={room.difficultySettings.compass}
disabled={
room.status !== "playing" || submitted || busy || seconds === 0