Add Void difficulty and publish changelogs
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@@ -56,6 +56,7 @@ export function TournamentIndex({
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const [clock, setClock] = useState(0);
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const [timerMode, setTimerMode] = useState<"shared" | "perMini">("shared");
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const [roundSeconds, setRoundSeconds] = useState(450);
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const [difficulty, setDifficulty] = useState("normal");
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const offset = useRef(0);
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const load = useCallback(async () => {
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try {
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@@ -115,8 +116,8 @@ export function TournamentIndex({
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difficulty: form.get("difficulty"),
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playerLimit: Number(form.get("limit")),
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roundCount: Number(form.get("rounds")),
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roundTimeSeconds: Number(form.get("seconds")),
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timerMode: form.get("timerMode"),
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roundTimeSeconds: difficulty === "void" ? 10 : roundSeconds,
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timerMode: difficulty === "void" ? "perMini" : timerMode,
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startsAt: serverLocalToIso(
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String(form.get("start")),
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events.serverTimezone,
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@@ -211,10 +212,15 @@ export function TournamentIndex({
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</label>
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<label>
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{t("Difficulty")}
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<select name="difficulty" defaultValue="normal">
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<select
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name="difficulty"
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value={difficulty}
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onChange={(event) => setDifficulty(event.target.value)}
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>
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<option value="easy">{t("Easy")}</option>
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<option value="normal">{t("Normal")}</option>
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<option value="hard">{t("Hard")}</option>
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<option value="void">{t("Void")}</option>
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{presets.map((preset) => (
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<option key={preset.id} value={preset.id}>
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{preset.name}
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@@ -248,7 +254,8 @@ export function TournamentIndex({
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{t("Timer mode")}
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<select
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name="timerMode"
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value={timerMode}
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value={difficulty === "void" ? "perMini" : timerMode}
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disabled={difficulty === "void"}
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onChange={(e) => {
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const mode = e.target.value as "shared" | "perMini";
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setTimerMode(mode);
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@@ -265,17 +272,18 @@ export function TournamentIndex({
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</label>
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<label>
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{t(
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timerMode === "shared"
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difficulty !== "void" && timerMode === "shared"
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? "Seconds per tournament round"
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: "Seconds per mini-round",
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)}
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<input
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name="seconds"
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type="number"
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min={15}
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min={difficulty === "void" ? 10 : 15}
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max={timerMode === "shared" ? 3000 : 600}
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step={15}
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value={roundSeconds}
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step={difficulty === "void" ? 5 : 15}
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value={difficulty === "void" ? 10 : roundSeconds}
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disabled={difficulty === "void"}
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onChange={(e) => setRoundSeconds(Number(e.target.value))}
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required
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/>
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