Add Void difficulty and publish changelogs
Some checks failed
Deploy MineGeo to Dokploy / deploy (push) Failing after 3m40s

This commit is contained in:
2026-10-20 14:05:01 +05:00
parent 3ba398a838
commit de0e891b62
37 changed files with 995 additions and 65 deletions

View File

@@ -2,7 +2,7 @@
Signed-in users with active accounts can create a tournament at `/tournaments` and share its `/tournaments/{id}` page. The organizer chooses a published map with at least five distinct panorama locations, a difficulty, a scheduled start, a player cap from 2 to 32, and 1 to 10 tournament rounds. Every tournament round contains exactly five mini-rounds.
The organizer selects either a shared time budget across the five mini-rounds (the default), or a separate timer for each mini-round. Shared budgets accept 15–3000 seconds; per-mini-round timers accept 15–600 seconds. Both use 15-second increments. The shared clock starts when the first mini-round becomes playable, excludes initial loading, and keeps running through later loading and result screens. When it expires, all unplayed mini-rounds close with zero points. Difficulty settings are saved with the tournament, so later preset changes do not alter a running competition.
The organizer selects either a shared time budget across the five mini-rounds (the default), or a separate timer for each mini-round. Shared budgets accept 15–3000 seconds; per-mini-round timers accept 15–600 seconds. Both use 15-second increments. Void always uses a separate 10-second timer per mini-round. The shared clock starts when the first mini-round becomes playable, excludes initial loading, and keeps running through later loading and result screens. When it expires, all unplayed mini-rounds close with zero points. Difficulty settings are saved with the tournament, so later preset changes do not alter a running competition.
The schedule form displays the application server's timezone. Its local date/time input is interpreted in that zone, even when the organizer's browser uses another zone. The server validates future starts within 90 days; browser clocks do not decide when gameplay begins. Discord announcements include the server date/time and zone, plus Discord timestamps displayed in each reader's local time.