Add Void difficulty and publish changelogs
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@@ -1,6 +1,12 @@
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import assert from "node:assert/strict";
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import { test } from "node:test";
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import { customDifficultySchema, scoreGuess } from "../shared/protocol";
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import {
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customDifficultySchema,
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difficulties,
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scoreGuess,
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} from "../shared/protocol";
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import { createRoomSchema } from "../shared/multiplayer";
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import { tournamentSettings } from "../shared/tournaments";
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import { mergeDifficultyPresets } from "../shared/difficulty-presets";
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const rules = { seconds: 90, zoom: true };
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@@ -12,6 +18,8 @@ test("expanded difficulty rules preserve defaults and validate controls", () =>
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compass: preset.compass,
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coordinates: preset.coordinates,
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mapZoom: preset.mapZoom,
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mapPan: preset.mapPan,
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timerVisible: preset.timerVisible,
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scoring: preset.scoring,
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},
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{
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@@ -19,10 +27,19 @@ test("expanded difficulty rules preserve defaults and validate controls", () =>
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compass: true,
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coordinates: true,
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mapZoom: true,
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mapPan: true,
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timerVisible: true,
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scoring: "normal",
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},
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);
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for (const key of ["pan", "compass", "coordinates", "mapZoom"])
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for (const key of [
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"pan",
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"compass",
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"coordinates",
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"mapZoom",
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"mapPan",
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"timerVisible",
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])
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assert.equal(
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customDifficultySchema.safeParse({
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name: "Fixture",
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@@ -96,13 +113,13 @@ test("difficulty names accept normal text and count Unicode characters consisten
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});
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test("difficulty rules enforce their supported range and strict request shape", () => {
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for (const seconds of [15, 90, 600])
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for (const seconds of [5, 10, 15, 20, 90, 600])
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assert.equal(
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customDifficultySchema.safeParse({ name: "Fixture", ...rules, seconds })
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.success,
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true,
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);
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for (const seconds of [0, 14, 16, 601, 15.5, NaN, Infinity, "90"])
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for (const seconds of [0, 4, 14, 16, 601, 15.5, NaN, Infinity, "90"])
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assert.equal(
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customDifficultySchema.safeParse({ name: "Fixture", ...rules, seconds })
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.success,
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@@ -118,6 +135,59 @@ test("difficulty rules enforce their supported range and strict request shape",
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);
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});
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test("Void is the shortest built-in challenge and disables navigation aids", () => {
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assert.ok(
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Object.entries(difficulties).every(
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([id, rule]) => id === "void" || difficulties.void.seconds < rule.seconds,
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),
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);
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for (const rule of [
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"zoom",
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"pan",
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"compass",
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"coordinates",
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"mapZoom",
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"mapPan",
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] as const)
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assert.equal(difficulties.void[rule], false);
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assert.equal(difficulties.void.scoring, "strict");
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assert.equal(
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createRoomSchema.safeParse({
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datasetId: "11111111-1111-4111-8111-111111111111",
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difficulty: "void",
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playerLimit: 4,
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}).success,
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true,
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);
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});
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test("Void tournaments preserve ten seconds per mini-round", () => {
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const settings = {
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name: "Void event",
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datasetId: "11111111-1111-4111-8111-111111111111",
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difficulty: "void",
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playerLimit: 4,
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roundCount: 3,
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roundTimeSeconds: 10,
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timerMode: "perMini",
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startsAt: "2026-10-25T12:00:00Z",
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announceDiscord: false,
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};
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assert.equal(tournamentSettings.safeParse(settings).success, true);
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assert.equal(
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tournamentSettings.safeParse({ ...settings, roundTimeSeconds: 90 }).success,
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false,
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);
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assert.equal(
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tournamentSettings.safeParse({ ...settings, timerMode: "shared" }).success,
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false,
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);
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assert.equal(
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tournamentSettings.safeParse({ ...settings, difficulty: "normal" }).success,
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false,
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);
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});
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test("a delayed preset listing cannot erase a newly saved preset or duplicate it", async () => {
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const old = { id: "old", name: "Old", ...rules };
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const saved = { id: "saved", name: "New", ...rules };
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