Add account based multiplayer hosting and bug report retention
This commit is contained in:
@@ -11,6 +11,10 @@ and re-publication do not create new-map announcements. Existing maps from befor
|
||||
this integration are not backfilled.
|
||||
|
||||
In an open multiplayer lobby, the host can select **Publish party to Discord**.
|
||||
Hosting requires a signed-in account and always uses its stored Display Name.
|
||||
Signed-in players join with account names; guests can join with nicknames.
|
||||
If the host leaves, another signed-in player takes over; the party closes if
|
||||
only guests remain.
|
||||
All published parties go to the single server-wide `DISCORD_PARTIES_CHANNEL_ID`.
|
||||
Players cannot choose a destination. Discord readers can open the invite and join
|
||||
without a MineGeo account while the lobby is open and has space. Messages show
|
||||
|
||||
Reference in New Issue
Block a user