-- Serialize the backfill with room joins, leaves, and chat writes. lock table public.multiplayer_rooms in exclusive mode; create table public.party_chat_account_cooldowns ( room_id uuid not null references public.multiplayer_rooms(id) on delete cascade, account_id uuid not null references public.profiles(id) on delete cascade, last_message_at timestamptz not null, primary key(room_id, account_id) ); create index party_chat_account_cooldowns_account on public.party_chat_account_cooldowns(account_id); alter table public.party_chat_account_cooldowns enable row level security; revoke all on public.party_chat_account_cooldowns from public, anon, authenticated; grant all on public.party_chat_account_cooldowns to service_role; -- Include the retained browser cooldown even when a player's messages were deleted. insert into public.party_chat_account_cooldowns(room_id, account_id, last_message_at) select p.room_id, p.account_id, max(c.last_message_at) from public.multiplayer_players p join public.party_chat_cooldowns c on c.room_id=p.room_id and c.access_hash=p.access_hash where p.account_id is not null group by p.room_id, p.account_id; create or replace function public.multiplayer_chat(p_room uuid,p_access_hash text,p_text text default null,p_client_id uuid default null) returns jsonb language plpgsql security invoker set search_path='' as $$ declare room public.multiplayer_rooms; player public.multiplayer_players; result jsonb; duplicate_message boolean; begin select * into room from public.multiplayer_rooms where id=p_room for update; select * into player from public.multiplayer_players where room_id=p_room and access_hash=p_access_hash and not has_left; duplicate_message := player.id is not null and p_client_id is not null and exists( select 1 from public.multiplayer_messages where room_id=p_room and player_id=player.id and client_id=p_client_id ); if player.id is not null and p_text is not null and room.chat_slow_seconds>0 and player.id<>room.host_player_id and not exists(select 1 from public.party_moderators where room_id=p_room and player_id=player.id) and not duplicate_message and (exists(select 1 from public.party_chat_cooldowns where room_id=p_room and access_hash=p_access_hash and last_message_at>clock_timestamp()-make_interval(secs=>room.chat_slow_seconds)) or (player.account_id is not null and exists(select 1 from public.party_chat_account_cooldowns where room_id=p_room and account_id=player.account_id and last_message_at>clock_timestamp()-make_interval(secs=>room.chat_slow_seconds)))) then raise exception 'Chat slow mode: wait before sending another message'; end if; result:=public.multiplayer_chat_unchecked(p_room,p_access_hash,p_text,p_client_id); if player.id is not null and p_text is not null and p_client_id is not null and not duplicate_message then insert into public.party_chat_cooldowns(room_id,access_hash,last_message_at) values(p_room,p_access_hash,clock_timestamp()) on conflict(room_id,access_hash) do update set last_message_at=excluded.last_message_at; if player.account_id is not null then insert into public.party_chat_account_cooldowns(room_id,account_id,last_message_at) values(p_room,player.account_id,clock_timestamp()) on conflict(room_id,account_id) do update set last_message_at=excluded.last_message_at; end if; end if; return jsonb_set(result,'{messages}',coalesce((select jsonb_agg(msg || jsonb_build_object('tag',tag.tag) order by ord) from jsonb_array_elements(result->'messages') with ordinality x(msg,ord) left join public.party_tags tag on tag.room_id=p_room and tag.player_id=(msg->>'playerId')::uuid),'[]'::jsonb)); end; $$; revoke all on function public.multiplayer_chat(uuid,text,text,uuid) from public,anon,authenticated; grant execute on function public.multiplayer_chat(uuid,text,text,uuid) to service_role; notify pgrst,'reload schema';