"use client"; import { useCallback, useEffect, useRef, useState } from "react"; import Link from "next/link"; import { useRouter } from "next/navigation"; import { Copy, Users, Crown, Trophy } from "lucide-react"; import { Brand } from "./Brand"; import { MultiplayerGame } from "./MultiplayerGame"; import { RoomChat } from "./RoomChat"; import { useI18n } from "./I18nProvider"; import { api } from "@/lib/client-api"; import { roundClock } from "@/shared/round-clock"; import type { RoomView } from "@/shared/multiplayer"; import { Username } from "./Username"; export function MultiplayerRoom({ id }: { id: string }) { const { t, formatNumber } = useI18n(); const router = useRouter(); const [room, setRoom] = useState(null); const [error, setError] = useState(""); const [busy, setBusy] = useState(false); const [name, setName] = useState(""); const [invite, setInvite] = useState(""); const [copied, setCopied] = useState(false); const clock = useRef | null>(null); const version = useRef(0); const acting = useRef(false); const latest = useRef(null); const accept = useCallback((next: RoomView, sentAt: number) => { clock.current = roundClock(next.serverNow, sentAt, performance.now()); latest.current = next; setRoom(next); setError(""); }, []); const load = useCallback(async () => { if (acting.current) return; const current = ++version.current; const sentAt = performance.now(); try { const next = await api(`rooms/${id}`); if (current === version.current) accept(next, sentAt); } catch (failure) { if (current === version.current) setError((failure as Error).message); } }, [id, accept]); useEffect(() => { setInvite(`${window.location.origin}/multiplayer/${id}`); let stopped = false; let timer: ReturnType; const poll = async () => { await load(); if ( !stopped && !["finished", "closed"].includes(latest.current?.status ?? "") ) timer = setTimeout(poll, document.hidden ? 5000 : 2000); }; void poll(); const resume = () => { if (!document.hidden) void load(); }; document.addEventListener("visibilitychange", resume); return () => { stopped = true; version.current++; clearTimeout(timer); document.removeEventListener("visibilitychange", resume); }; }, [id, load]); const action = useCallback( async (type: string, payload: object = {}) => { if (acting.current) return false; acting.current = true; setBusy(true); setError(""); const current = ++version.current; const sentAt = performance.now(); try { const next = await api(`rooms/${id}/${type}`, payload); if (current === version.current) accept(next, sentAt); return true; } catch (failure) { if (current === version.current) setError((failure as Error).message); return false; } finally { acting.current = false; setBusy(false); } }, [id, accept], ); const remaining = useCallback( (deadline: string) => clock.current?.remaining(deadline, performance.now()) ?? 0, [], ); async function leave() { if (await action("leave")) router.push("/servers"); } async function copyInvite() { try { await navigator.clipboard.writeText(invite); setCopied(true); } catch { setError("Copy the invite link from the field below"); } } const activeGame = !!room?.you && ["loading", "playing", "results"].includes(room.status); if (activeGame && room) return ( <> {error && (
{t(error)}{" "}
)} ); const owner = !!room?.you && room.you === room.hostId; const finished = room?.status === "finished"; const winners = room?.players.filter((player) => player.rank === 1) ?? []; return ( <>
{t("Play & maps")}
{error && (

{t(error)}{" "}

)} {!room ? (

{t("Loading multiplayer room…")}

) : ( <> {t("Multiplayer")} · {room.name}

{finished ? t("Final standings") : room.status === "closed" ? t("This room is closed") : t("An expedition with friends.")}

{!room.you && room.status === "lobby" && (
{ event.preventDefault(); void action("join", { displayName: name }); }} >

{t("Join your friends for five rounds on the same map.")}

{t("{count} / {limit} players", { count: room.playerCount, limit: room.playerLimit, })}

setName(event.target.value)} minLength={2} maxLength={32} required autoComplete="nickname" placeholder={t("Enter a player name")} disabled={busy} />
)} {!room.you && !["lobby", "closed"].includes(room.status) && (

{t("This match has already started")}

)} {room.you && room.status === "lobby" && ( <>

{owner ? t( "Share the invite link. Start when your friends arrive.", ) : t("You’re in! Waiting for the room owner to start.")}

event.target.select()} />

{t("{count} / {limit} players", { count: room.playerCount, limit: room.playerLimit, })}

    {room.players.map((player) => (
  • {player.id === room.hostId && ( )}{" "} {" "} {player.id === room.you && {t("(you)")}} {owner && player.id !== room.you && ( )}
  • ))}

{t( "Everyone plays the same five locations. The most points wins; equal totals share a place.", )}

{owner && ( )} {owner && ( )}
{owner && room.playerCount < 2 && (

{t("Invite at least one friend before starting")}

)} )} {finished && room.you && ( <>

{room.rounds.map((turn) => ( ))} {room.players.map((player) => ( {room.rounds.map((turn) => ( ))} ))}
{t("Five-round totals")}
{t("Place")} {t("Player")} {t("Round")} {turn.number + 1} {t("Total points")}
{player.rank} {player.left && · {t("Left room")}} {formatNumber( turn.results.find( (result) => result.playerId === player.id, )?.score ?? 0, )} {formatNumber(player.total)}
{t("Play this map again")} )} {room.status === "closed" && ( {t("Another adventure →")} )} )}
); }