Files
MineGeo/components/StartGame.tsx

148 lines
4.5 KiB
TypeScript

"use client";
import { useI18n } from "@/components/I18nProvider";
import { useRef, useState } from "react";
import Link from "next/link";
import { useRouter } from "next/navigation";
import { ArrowRight, Timer, ZoomIn, Users } from "lucide-react";
import { difficulties, type Difficulty } from "@/shared/protocol";
import { api } from "@/lib/client-api";
export { api } from "@/lib/client-api";
export function StartGame({
datasetId,
hostName,
}: {
datasetId: string;
hostName: string | null;
}) {
const { t } = useI18n();
const [difficulty, setDifficulty] = useState<Difficulty>("normal"),
[mode, setMode] = useState<"solo" | "multiplayer">("solo"),
[playerLimit, setPlayerLimit] = useState(4),
[loading, setLoading] = useState(false),
[error, setError] = useState("");
const router = useRouter();
const starting = useRef(false);
async function start() {
if (starting.current) return;
starting.current = true;
setLoading(true);
setError("");
try {
const session = await api<{ id: string }>(
mode === "solo" ? "sessions" : "rooms",
{
datasetId,
difficulty,
...(mode === "multiplayer" ? { playerLimit } : {}),
},
);
router.push((mode === "solo" ? "/play/" : "/multiplayer/") + session.id);
} catch (e) {
starting.current = false;
setError((e as Error).message);
setLoading(false);
}
}
return (
<div className="start-panel">
<span className="eyebrow">{t("YOUR EXPEDITION")}</span>
<h2>{t("Choose your challenge.")}</h2>
<div className="tabs" aria-label={t("Game mode")}>
<button
aria-pressed={mode === "solo"}
className={mode === "solo" ? "active" : ""}
disabled={loading}
onClick={() => setMode("solo")}
>
{t("Solo")}
</button>
<button
aria-pressed={mode === "multiplayer"}
className={mode === "multiplayer" ? "active" : ""}
disabled={loading}
onClick={() => setMode("multiplayer")}
>
<Users size={15} /> {t("Multiplayer")}
</button>
</div>
<div className="difficulty-options">
{Object.entries(difficulties).map(([key, value]) => (
<button
key={key}
aria-pressed={difficulty === key}
className={difficulty === key ? "selected" : ""}
disabled={loading}
onClick={() => setDifficulty(key as Difficulty)}
>
<strong>{t(value.label)}</strong>
<span>
<Timer size={13} />
{value.seconds}
{t("s per round")}
</span>
<span>
<ZoomIn size={13} />
{value.zoom ? t("Zoom allowed") : t("No zoom")}
</span>
</button>
))}
</div>
<p className="muted">
{t("5 rounds · 25,000 possible points · No movement")}
</p>
{mode === "multiplayer" && (
<div className="multiplayer-settings">
{hostName ? (
<p>
{t("Host display name")}: <strong>{hostName}</strong>
</p>
) : (
<p className="muted">
{t("Log in to create a multiplayer room")}{" "}
<Link href="/log-in?next=/servers">{t("Log in")}</Link>
</p>
)}
<label htmlFor="room-player-limit">
{t("Player limit (including you)")}
</label>
<select
id="room-player-limit"
value={playerLimit}
onChange={(event) => setPlayerLimit(Number(event.target.value))}
disabled={loading}
>
{Array.from({ length: 15 }, (_, i) => i + 2).map((count) => (
<option key={count} value={count}>
{count}
</option>
))}
</select>
<p className="muted">
{t(
"Create a room, share the invite link, and start when your friends arrive.",
)}
</p>
</div>
)}
<button
className="button primary full"
onClick={start}
disabled={loading || (mode === "multiplayer" && !hostName)}
>
{loading
? t("Preparing your world…")
: mode === "multiplayer"
? t("Create multiplayer room")
: t("Start exploring")}
<ArrowRight size={17} />
</button>
{error && (
<p role="alert" className="error-message">
{t(error)}
</p>
)}
</div>
);
}