Files
MineGeo/components/Pairing.tsx

41 lines
1.1 KiB
TypeScript

"use client";
import { useState } from "react";
import { api } from "./StartGame";
export function Pairing({ code }: { code: string }) {
const [message, setMessage] = useState(""),
[busy, setBusy] = useState(false);
async function approve() {
setBusy(true);
try {
await api("pairing/approve", { code });
setMessage("Capture client linked. You can return to Minecraft.");
} catch (e) {
setMessage((e as Error).message);
} finally {
setBusy(false);
}
}
return (
<div className="auth-card">
<span className="eyebrow">LINK YOUR CAPTURE CLIENT</span>
<h2>{code}</h2>
<p className="muted">
Approve only if this code is displayed by your MineGeo Fabric mod.
Linking lets that client upload private map drafts to your account.
</p>
<button
className="button primary full"
disabled={busy || !!message}
onClick={approve}
>
Link my Minecraft client
</button>
{message && (
<p role="status" className="success-message">
{message}
</p>
)}
</div>
);
}