DUNGEONS-16: use universe-generated AI companions #13

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Follow-up to #12 after the campaign starter behavior was clarified.

  • remove the temporary hard-coded Echo companion
  • generate three editable AI companions with each universe and persist them on confirmation
  • start campaigns with that universe-specific companion roster
  • migrate existing worlds from their AI-generated people and preserve unrelated characters named Echo
  • keep the readiness and coauthor-question fixes from #12

Verification: pnpm test (32 tests); pnpm typecheck; pnpm build; PostgreSQL 16 clean upgrade and campaign creation test

Follow-up to #12 after the campaign starter behavior was clarified. - remove the temporary hard-coded Echo companion - generate three editable AI companions with each universe and persist them on confirmation - start campaigns with that universe-specific companion roster - migrate existing worlds from their AI-generated people and preserve unrelated characters named Echo - keep the readiness and coauthor-question fixes from #12 Verification: pnpm test (32 tests); pnpm typecheck; pnpm build; PostgreSQL 16 clean upgrade and campaign creation test
Perfect_Python500 added 1 commit 2026-08-21 15:39:08 +00:00
fix(gameplay): use AI-generated world companions
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Co-authored-by: multica-agent <github@multica.ai>
Perfect_Python500 reopened this pull request 2026-08-22 09:38:03 +00:00
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Reference: Perfect_Python500/Dungeons-Ground#13