Add tournament and multiplayer community chat moderation
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This commit is contained in:
2026-10-27 12:54:15 +05:00
parent b8a430d4c2
commit 9c314ecb4e
19 changed files with 1070 additions and 16 deletions

View File

@@ -27,6 +27,7 @@ import { SiteSettingsProvider } from "@/components/SiteSettingsProvider";
import { initialSiteSettings } from "@/lib/site-settings"; import { initialSiteSettings } from "@/lib/site-settings";
import { rawUser, accountState } from "@/lib/supabase"; import { rawUser, accountState } from "@/lib/supabase";
import { LegacyPasswordNotice } from "@/components/LegacyPasswordNotice"; import { LegacyPasswordNotice } from "@/components/LegacyPasswordNotice";
import { BackNavigationTransition } from "@/components/BackNavigationTransition";
import { Suspense } from "react"; import { Suspense } from "react";
export async function generateMetadata(): Promise<Metadata> { export async function generateMetadata(): Promise<Metadata> {
const { t } = await getI18n(); const { t } = await getI18n();
@@ -120,6 +121,9 @@ export default async function RootLayout({
detectedLocale={detectedLocale} detectedLocale={detectedLocale}
> >
<SiteSettingsProvider initialSettings={settings}> <SiteSettingsProvider initialSettings={settings}>
<Suspense fallback={null}>
<BackNavigationTransition />
</Suspense>
{children} {children}
<SiteCursor /> <SiteCursor />
<Suspense fallback={null}> <Suspense fallback={null}>

View File

@@ -103,6 +103,37 @@
.tournament-form .tournament-checkbox { .tournament-form .tournament-checkbox {
grid-column: 1/-1; grid-column: 1/-1;
} }
.community-moderation > ul,
.community-moderation > h3 {
grid-column: 1 / -1;
}
.community-moderation .multiplayer-roster li {
flex-wrap: wrap;
gap: 12px;
}
.community-moderation form,
.community-moderation .inline-actions {
display: flex;
flex-wrap: wrap;
gap: 8px;
align-items: end;
}
.community-moderation-floating {
position: fixed;
z-index: 71;
right: max(20px, env(safe-area-inset-right));
top: max(70px, env(safe-area-inset-top));
}
.community-moderation-floating > summary {
cursor: pointer;
}
.community-moderation-floating .community-moderation {
width: min(640px, calc(100vw - 40px));
max-height: min(70vh, 700px);
overflow: auto;
background: var(--bg);
box-shadow: 0 8px 32px #0008;
}
.tournament-form .tournament-checkbox { .tournament-form .tournament-checkbox {
display: flex; display: flex;
align-items: center; align-items: center;

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@@ -0,0 +1,46 @@
"use client";
import { useEffect, useRef } from "react";
import { usePathname, useSearchParams } from "next/navigation";
/** Animate the new content after browser history navigation, without delaying it. */
export function BackNavigationTransition() {
const pathname = usePathname();
const search = useSearchParams();
const route = `${pathname}?${search.toString()}`;
const historyNavigation = useRef(false);
const previousPath = useRef(route);
useEffect(() => {
const onPopState = () => {
historyNavigation.current =
`${window.location.pathname}?${new URLSearchParams(window.location.search).toString()}` !==
previousPath.current;
};
window.addEventListener("popstate", onPopState);
return () => window.removeEventListener("popstate", onPopState);
}, []);
useEffect(() => {
if (previousPath.current === route) return;
previousPath.current = route;
const fromHistory = historyNavigation.current;
historyNavigation.current = false;
if (
!fromHistory ||
window.matchMedia("(prefers-reduced-motion: reduce)").matches
)
return;
const main = document.getElementById("main-content");
if (!main || typeof main.animate !== "function") return;
const animation = main.animate(
[
{ opacity: 0.7, transform: "translateY(8px)" },
{ opacity: 1, transform: "translateY(0)" },
],
{ duration: 200, easing: "cubic-bezier(0.23, 1, 0.32, 1)" },
);
return () => animation.cancel();
}, [route]);
return null;
}

View File

@@ -7,6 +7,7 @@ import { Copy, Users, Crown, Trophy, MessageCircle } from "lucide-react";
import { Brand } from "./Brand"; import { Brand } from "./Brand";
import { MultiplayerGame } from "./MultiplayerGame"; import { MultiplayerGame } from "./MultiplayerGame";
import { RoomChat } from "./RoomChat"; import { RoomChat } from "./RoomChat";
import { TournamentModeration } from "./TournamentModeration";
import { useI18n } from "./I18nProvider"; import { useI18n } from "./I18nProvider";
import { api } from "@/lib/client-api"; import { api } from "@/lib/client-api";
import { roundClock } from "@/shared/round-clock"; import { roundClock } from "@/shared/round-clock";
@@ -154,6 +155,16 @@ export function MultiplayerRoom({ id }: { id: string }) {
available={room.status !== "closed"} available={room.status !== "closed"}
playing playing
/> />
<TournamentModeration
party
playing
id={id}
players={room.players
.filter((p) => !p.left)
.map((p) => ({ accountId: p.id, name: p.name }))}
ownerId={room.hostId}
you={room.you}
/>
</> </>
); );
const owner = !!room?.you && room.you === room.hostId; const owner = !!room?.you && room.you === room.hostId;
@@ -167,7 +178,11 @@ export function MultiplayerRoom({ id }: { id: string }) {
{t("Play & maps")} {t("Play & maps")}
</Link> </Link>
</header> </header>
<main className="section page-content multiplayer-lobby" id="main-content" tabIndex={-1}> <main
className="section page-content multiplayer-lobby"
id="main-content"
tabIndex={-1}
>
{error && ( {error && (
<p className="error-message" role="alert"> <p className="error-message" role="alert">
{t(error)}{" "} {t(error)}{" "}
@@ -184,16 +199,15 @@ export function MultiplayerRoom({ id }: { id: string }) {
<Users size={16} /> {t("Multiplayer")} · {room.name} <Users size={16} /> {t("Multiplayer")} · {room.name}
</span> </span>
<p className="muted"> <p className="muted">
{t("Difficulty")}: <strong> {t("Difficulty")}:{" "}
<strong>
{room.difficultySettings.id in difficulties {room.difficultySettings.id in difficulties
? t(room.difficultySettings.name) ? t(room.difficultySettings.name)
: room.difficultySettings.name} : room.difficultySettings.name}
</strong> </strong>
{" · "} {" · "}
{room.difficultySettings.seconds} {t("s per round")} ·{" "} {room.difficultySettings.seconds} {t("s per round")} ·{" "}
{room.difficultySettings.zoom {room.difficultySettings.zoom ? t("Zoom allowed") : t("No zoom")}
? t("Zoom allowed")
: t("No zoom")}
</p> </p>
<h1> <h1>
{finished {finished
@@ -248,6 +262,15 @@ export function MultiplayerRoom({ id }: { id: string }) {
)} )}
{room.you && room.status === "lobby" && ( {room.you && room.status === "lobby" && (
<> <>
<TournamentModeration
party
id={id}
players={room.players
.filter((p) => !p.left)
.map((p) => ({ accountId: p.id, name: p.name }))}
ownerId={room.hostId}
you={room.you}
/>
<p className="lead"> <p className="lead">
{owner {owner
? t( ? t(

View File

@@ -15,11 +15,13 @@ export function RoomChat({
playerId, playerId,
available, available,
playing, playing,
endpoint,
}: { }: {
id: string; id: string;
playerId: string | null; playerId: string | null;
available: boolean; available: boolean;
playing: boolean; playing: boolean;
endpoint?: string;
}) { }) {
const { t } = useI18n(); const { t } = useI18n();
const [open, setOpen] = useState(false); const [open, setOpen] = useState(false);
@@ -38,12 +40,7 @@ export function RoomChat({
const followLatest = useRef(true); const followLatest = useRef(true);
const enabled = !!playerId && available; const enabled = !!playerId && available;
const accept = useCallback((view: ChatView) => { const accept = useCallback((view: ChatView) => {
setMessages((previous) => setMessages(view.messages);
previous.length === view.messages.length &&
previous.at(-1)?.id === view.messages.at(-1)?.id
? previous
: view.messages,
);
if (!initialized.current) { if (!initialized.current) {
initialized.current = true; initialized.current = true;
setLastRead(BigInt(view.messages.at(-1)?.id ?? "0")); setLastRead(BigInt(view.messages.at(-1)?.id ?? "0"));
@@ -54,12 +51,12 @@ export function RoomChat({
if (inFlight.current) return; if (inFlight.current) return;
const current = ++version.current; const current = ++version.current;
try { try {
const view = await api<ChatView>(`rooms/${id}/chat`); const view = await api<ChatView>(endpoint ?? `rooms/${id}/chat`);
if (current === version.current) accept(view); if (current === version.current) accept(view);
} catch (failure) { } catch (failure) {
if (current === version.current) setError((failure as Error).message); if (current === version.current) setError((failure as Error).message);
} }
}, [id, accept]); }, [id, endpoint, accept]);
useEffect(() => { useEffect(() => {
if (!enabled) return; if (!enabled) return;
let stopped = false; let stopped = false;
@@ -111,7 +108,7 @@ export function RoomChat({
setError(""); setError("");
const current = ++version.current; const current = ++version.current;
try { try {
const view = await api<ChatView>(`rooms/${id}/chat`, body); const view = await api<ChatView>(endpoint ?? `rooms/${id}/chat`, body);
if (current === version.current) { if (current === version.current) {
accept(view); accept(view);
followLatest.current = true; followLatest.current = true;
@@ -199,6 +196,7 @@ export function RoomChat({
> >
<strong> <strong>
<Username name={message.name} appearance={message.appearance} /> <Username name={message.name} appearance={message.appearance} />
{message.tag && <small> · {message.tag}</small>}
{message.playerId === playerId && ` ${t("(you)")}`} {message.playerId === playerId && ` ${t("(you)")}`}
</strong> </strong>
<span>{message.text}</span> <span>{message.text}</span>

View File

@@ -12,6 +12,8 @@ import { useRouter } from "next/navigation";
import { Trophy, Users, CalendarClock, Plus, Copy } from "lucide-react"; import { Trophy, Users, CalendarClock, Plus, Copy } from "lucide-react";
import { api } from "@/lib/client-api"; import { api } from "@/lib/client-api";
import { useI18n } from "./I18nProvider"; import { useI18n } from "./I18nProvider";
import { RoomChat } from "./RoomChat";
import { TournamentModeration } from "./TournamentModeration";
import dynamic from "next/dynamic"; import dynamic from "next/dynamic";
const MultiplayerGame = dynamic( const MultiplayerGame = dynamic(
() => import("./MultiplayerGame").then((module) => module.MultiplayerGame), () => import("./MultiplayerGame").then((module) => module.MultiplayerGame),
@@ -576,6 +578,14 @@ export function TournamentLobby({
)} )}
</span> </span>
</div> </div>
{joined && (
<TournamentModeration
id={id}
players={event.players}
ownerId={event.ownerId}
you={event.you}
/>
)}
{owner && event.announceDiscord && ( {owner && event.announceDiscord && (
<p role="status" className="muted"> <p role="status" className="muted">
{t("Discord announcement")}:{" "} {t("Discord announcement")}:{" "}
@@ -754,6 +764,13 @@ export function TournamentLobby({
</table> </table>
</div> </div>
</div> </div>
<RoomChat
id={id}
playerId={event.you}
endpoint={`tournaments/${id}/chat`}
available={joined && ["scheduled", "running"].includes(event.status)}
playing={event.status === "running"}
/>
</> </>
); );
} }

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@@ -0,0 +1,249 @@
"use client";
import { useCallback, useEffect, useState } from "react";
import { api } from "@/lib/client-api";
import { useI18n } from "./I18nProvider";
type Community = {
owner: boolean;
moderator: boolean;
slowSeconds: number;
moderators: string[];
tags: Record<string, string>;
bans: { accountId?: string; id?: string; name: string }[];
};
export function TournamentModeration({
id,
players,
ownerId,
you,
party = false,
playing = false,
}: {
id: string;
players: { accountId: string; name: string }[];
ownerId: string | null;
you: string | null;
party?: boolean;
playing?: boolean;
}) {
const { t } = useI18n();
const [community, setCommunity] = useState<Community | null>(null);
const [error, setError] = useState("");
const [busy, setBusy] = useState(false);
const [tags, setTags] = useState<Record<string, string>>({});
const endpoint = `${party ? "rooms" : "tournaments"}/${id}/community`;
const load = useCallback(async () => {
try {
setCommunity(await api<Community>(endpoint));
} catch (failure) {
setCommunity(null);
setError((failure as Error).message);
}
}, [endpoint]);
useEffect(() => {
void load();
const timer = window.setInterval(() => {
if (!document.hidden) void load();
}, 5000);
return () => window.clearInterval(timer);
}, [load]);
async function act(action: string, fields: object = {}) {
if (busy) return;
setBusy(true);
setError("");
try {
await api(endpoint, { action, ...fields });
await load();
} catch (failure) {
setError((failure as Error).message);
} finally {
setBusy(false);
}
}
if (!community) return null;
if (!community.moderator) {
const tagged = players.filter((player) => community.tags[player.accountId]);
return tagged.length ? (
<p className="muted">
{tagged
.map(
(player) => `${player.name} · ${community.tags[player.accountId]}`,
)
.join(" | ")}
</p>
) : null;
}
const panel = (
<section
className="panel tournament-form community-moderation"
aria-label={t(party ? "Party moderation" : "Tournament moderation")}
>
<h2>{t(party ? "Party moderation" : "Tournament moderation")}</h2>
{error && (
<p role="alert" className="error-message">
{t(error)}
</p>
)}
<form
onSubmit={(event) => {
event.preventDefault();
const data = new FormData(event.currentTarget);
void act("slow", { seconds: Number(data.get("seconds")) });
}}
>
<label>
{t("Chat slow mode (seconds)")}
<input
key={community.slowSeconds}
name="seconds"
type="number"
min="0"
max="300"
defaultValue={community.slowSeconds}
required
/>
</label>
<button className="button" disabled={busy}>
{t("Save slow mode")}
</button>
</form>
<ul className="multiplayer-roster">
{players
.filter(
(player) =>
player.accountId !== ownerId &&
player.accountId !== you &&
(community.owner ||
!community.moderators.includes(player.accountId)),
)
.map((player) => (
<li key={player.accountId}>
<span>
{player.name}
{community.moderators.includes(player.accountId) &&
` · ${t("Moderator")}`}
{community.tags[player.accountId] &&
` · ${community.tags[player.accountId]}`}
</span>
<div className="inline-actions">
{community.owner && (
<button
className="button"
disabled={busy}
onClick={() =>
void act(
community.moderators.includes(player.accountId)
? "unadmin"
: "admin",
{
[party ? "playerId" : "accountId"]: player.accountId,
},
)
}
>
{t(
community.moderators.includes(player.accountId)
? "Remove moderator"
: "Make moderator",
)}
</button>
)}
<button
className="button"
disabled={busy}
onClick={() =>
void act("kick", {
[party ? "playerId" : "accountId"]: player.accountId,
})
}
>
{t("Kick")}
</button>
<button
className="button danger"
disabled={busy}
onClick={() => {
if (window.confirm(t("Ban this player?")))
void act("ban", {
[party ? "playerId" : "accountId"]: player.accountId,
});
}}
>
{t("Ban")}
</button>
<form
onSubmit={(event) => {
event.preventDefault();
void act("tag", {
[party ? "playerId" : "accountId"]: player.accountId,
tag:
tags[player.accountId] ??
community.tags[player.accountId] ??
"",
});
}}
>
<label>
<span className="sr-only">{t("Player tag")}</span>
<input
maxLength={32}
value={
tags[player.accountId] ??
community.tags[player.accountId] ??
""
}
onChange={(event) =>
setTags({
...tags,
[player.accountId]: event.target.value,
})
}
placeholder={t("Player tag")}
/>
</label>
<button className="button" disabled={busy}>
{t("Save tag")}
</button>
</form>
</div>
</li>
))}
</ul>
{community.bans.length > 0 && (
<>
<h3>{t("Banned players")}</h3>
<ul>
{community.bans.map((player) => (
<li key={player.id ?? player.accountId}>
{player.name}{" "}
<button
className="button"
disabled={busy}
onClick={() =>
void act(
"unban",
party
? { banId: player.id }
: { accountId: player.accountId },
)
}
>
{t("Unban")}
</button>
</li>
))}
</ul>
</>
)}
</section>
);
if (!playing) return panel;
return (
<details className="community-moderation-floating">
<summary className="button">{t("Party moderation")}</summary>
{panel}
</details>
);
}

View File

@@ -93,6 +93,64 @@ export async function multiplayerApi(
409, 409,
); );
const action = path[2] ?? "view"; const action = path[2] ?? "view";
if (
action === "community" &&
path.length === 3 &&
["GET", "POST"].includes(request.method)
) {
if (!savedSecret)
throw new ServiceError("Room membership permission required", 403);
const input =
request.method === "POST" ? await jsonBody(request) : { action: "view" };
const schema = z.discriminatedUnion("action", [
z.object({ action: z.literal("view") }).strict(),
z
.object({
action: z.literal("slow"),
seconds: z.number().int().min(0).max(300),
})
.strict(),
...(["admin", "unadmin", "kick", "ban"] as const).map((action) =>
z
.object({ action: z.literal(action), playerId: z.string().uuid() })
.strict(),
),
z
.object({ action: z.literal("unban"), banId: z.string().uuid() })
.strict(),
z
.object({
action: z.literal("tag"),
playerId: z.string().uuid(),
tag: z
.string()
.trim()
.max(32)
.refine(
(value) =>
!/[\u0000-\u001f\u007f-\u009f\u202a-\u202e\u2066-\u2069]/u.test(
value,
),
),
})
.strict(),
]);
const body = schema.parse(input);
if (request.method === "POST") {
if (body.action === "view") throw new ServiceError("Not found", 404);
await limit(`multiplayer:moderation:${accessHash}`, 30, 60);
}
return respond(
required(
await client.rpc("party_community", {
p_room: id,
p_access_hash: accessHash,
p_action: body.action,
p_payload: body,
}),
),
);
}
if (action === "discord" && path.length === 3 && request.method === "POST") { if (action === "discord" && path.length === 3 && request.method === "POST") {
const view = required( const view = required(
await client.rpc("multiplayer_action", { await client.rpc("multiplayer_action", {

View File

@@ -13,7 +13,11 @@ import {
panoramaPath, panoramaPath,
viewpointSchema, viewpointSchema,
} from "@/shared/protocol"; } from "@/shared/protocol";
import { roomGuessSchema, roomRoundSchema } from "@/shared/multiplayer"; import {
chatMessageSchema,
roomGuessSchema,
roomRoundSchema,
} from "@/shared/multiplayer";
import { ServiceError, checkServiceError } from "./service-error"; import { ServiceError, checkServiceError } from "./service-error";
type Dependencies = { type Dependencies = {
@@ -82,6 +86,75 @@ export async function tournamentApi(
throw new ServiceError("Not found", 404); throw new ServiceError("Not found", 404);
const id = z.string().uuid().parse(path[1]); const id = z.string().uuid().parse(path[1]);
const action = path[2] ?? "view"; const action = path[2] ?? "view";
if (["community", "chat"].includes(action)) {
if (!["GET", "POST"].includes(request.method))
throw new ServiceError("Not found", 404);
const account = await deps.account();
if (!account)
throw new ServiceError("Sign in to join or play a tournament", 401);
if (action === "chat") {
const body =
request.method === "POST"
? chatMessageSchema.strict().parse(await deps.jsonBody(request))
: null;
if (body) await deps.limit(`tournaments:chat:${account.id}`, 60, 60);
return respond(
unwrap(
await db.rpc("tournament_chat", {
p_tournament: id,
p_account: account.id,
p_text: body?.text ?? null,
p_client_id: body?.clientId ?? null,
}),
),
);
}
const schema = z.discriminatedUnion("action", [
z
.object({
action: z.literal("slow"),
seconds: z.number().int().min(0).max(300),
})
.strict(),
...(["admin", "unadmin", "kick", "ban", "unban"] as const).map((action) =>
z
.object({ action: z.literal(action), accountId: z.string().uuid() })
.strict(),
),
z
.object({
action: z.literal("tag"),
accountId: z.string().uuid(),
tag: z
.string()
.trim()
.max(32)
.refine(
(value) =>
!/[\u0000-\u001f\u007f-\u009f\u202a-\u202e\u2066-\u2069]/u.test(
value,
),
),
})
.strict(),
]);
const body =
request.method === "POST"
? schema.parse(await deps.jsonBody(request))
: { action: "view" as const };
if (request.method === "POST")
await deps.limit(`tournaments:moderation:${account.id}`, 30, 60);
return respond(
unwrap(
await db.rpc("tournament_community", {
p_tournament: id,
p_account: account.id,
p_action: body.action,
p_payload: body,
}),
),
);
}
const read = const read =
request.method === "GET" && (action === "view" || action === "media"); request.method === "GET" && (action === "view" || action === "media");
const write = const write =

View File

@@ -88,6 +88,129 @@ try {
[dataset, secret(1), account], [dataset, secret(1), account],
) )
).rows[0].id; ).rows[0].id;
{
const moderationRoom = await accountRoom();
await db.query("select public.join_multiplayer_room($1,$2,$3,$4)", [
moderationRoom,
secret(2),
secondAccount,
"Ignored",
]);
await db.query("select public.join_multiplayer_room($1,$2,null,$3)", [
moderationRoom,
secret(3),
"Guest",
]);
const roster = (await act(moderationRoom, 1)).players;
const friend = roster.find((p) => p.name === "Account friend");
let guest = roster.find((p) => p.name === "Guest");
const community = async (who, action, payload = {}) =>
(
await db.query("select public.party_community($1,$2,$3,$4) as value", [
moderationRoom,
secret(who),
action,
JSON.stringify(payload),
])
).rows[0].value;
const chat = (who, text, clientId) =>
db.query("select public.multiplayer_chat($1,$2,$3,$4)", [
moderationRoom,
secret(who),
text,
clientId,
]);
await assert.rejects(
community(2, "ban", { playerId: guest.id }),
/moderator permission/,
);
await community(1, "admin", { playerId: friend.id });
await assert.rejects(
community(2, "ban", { playerId: roster[0].id }),
/owner or yourself/,
);
await community(2, "tag", { playerId: guest.id, tag: "Explorer" });
await community(2, "slow", { seconds: 10 });
const chatId = randomUUID();
await chat(3, "Hello", chatId);
await chat(3, "Hello", chatId);
await assert.rejects(chat(3, "Too fast", randomUUID()), /slow mode/);
await db.query(
"update public.party_chat_cooldowns set last_message_at=clock_timestamp()-interval '11 seconds' where room_id=$1 and access_hash=$2",
[moderationRoom, secret(3)],
);
await db.query(
"update public.multiplayer_messages set created_at=clock_timestamp()-interval '11 seconds' where room_id=$1 and player_id=$2",
[moderationRoom, guest.id],
);
await chat(3, "Hello", chatId);
await chat(3, "A new message", randomUUID());
await act(moderationRoom, 3, "leave");
await db.query("select public.join_multiplayer_room($1,$2,null,$3)", [
moderationRoom,
secret(3),
"Guest",
]);
guest = (await act(moderationRoom, 1)).players.find(
(p) => p.name === "Guest",
);
assert.ok(guest);
await assert.rejects(
chat(3, "Rejoined too fast", randomUUID()),
/slow mode/,
);
await db.query(
"update public.party_chat_cooldowns set last_message_at=clock_timestamp()-interval '11 seconds' where room_id=$1 and access_hash=$2",
[moderationRoom, secret(3)],
);
await assert.rejects(chat(3, "", randomUUID()), /Invalid chat message/);
await chat(3, "Cooldown expired", randomUUID());
const state = await community(2, "ban", { playerId: guest.id });
await assert.rejects(
db.query("select public.join_multiplayer_room($1,$2,null,$3)", [
moderationRoom,
secret(3),
"Guest",
]),
/banned/,
);
await community(2, "unban", { banId: state.bans[0].id });
await db.query("select public.join_multiplayer_room($1,$2,null,$3)", [
moderationRoom,
secret(3),
"Guest",
]);
await community(1, "ban", { playerId: friend.id });
await assert.rejects(
db.query("select public.join_multiplayer_room($1,$2,$3,$4)", [
moderationRoom,
secret(8),
secondAccount,
"Ignored",
]),
/banned/,
);
await assert.rejects(community(2, "slow", { seconds: 0 }), /membership/);
const privileges = (
await db.query(`select
has_table_privilege('anon','public.party_chat_cooldowns','select') as anon_read,
has_table_privilege('authenticated','public.party_chat_cooldowns','select') as authenticated_read`)
).rows[0];
assert.equal(privileges.anon_read, false);
assert.equal(privileges.authenticated_read, false);
await db.query("delete from public.multiplayer_rooms where id=$1", [
moderationRoom,
]);
assert.equal(
(
await db.query(
"select count(*)::integer as n from public.party_chat_cooldowns where room_id=$1",
[moderationRoom],
)
).rows[0].n,
0,
);
}
await assert.rejects( await assert.rejects(
db.query( db.query(
"select public.create_map_room($1,'normal','Guest host',4,$2,null)", "select public.create_map_room($1,'normal','Guest host',4,$2,null)",

View File

@@ -68,6 +68,63 @@ try {
JSON.stringify({ ...base, ...payload }), JSON.stringify({ ...base, ...payload }),
]) ])
)[0].id; )[0].id;
const communityEvent = await create();
const eventAction = (account, action, payload = {}) =>
q("select public.tournament_action($1,$2,$3,$4)", [
communityEvent,
account,
action,
JSON.stringify(payload),
]);
const community = (account, action, payload = {}) =>
q("select public.tournament_community($1,$2,$3,$4) value", [
communityEvent,
account,
action,
JSON.stringify(payload),
]);
const chat = (account, text = null, clientId = null) =>
q("select public.tournament_chat($1,$2,$3,$4) value", [
communityEvent,
account,
text,
clientId,
]);
await eventAction(users[1], "join");
await eventAction(users[2], "join");
await assert.rejects(
community(users[1], "ban", { accountId: users[2] }),
/moderator permission/,
);
await community(users[0], "admin", { accountId: users[1] });
await assert.rejects(
community(users[1], "ban", { accountId: users[0] }),
/owner or yourself/,
);
await community(users[1], "tag", { accountId: users[2], tag: "Explorer" });
await community(users[1], "slow", { seconds: 10 });
const messageId = randomUUID();
await chat(users[2], "Hello", messageId);
const repeated = await chat(users[2], "Hello", messageId);
assert.equal(repeated[0].value.messages.length, 1);
assert.equal(repeated[0].value.messages[0].tag, "Explorer");
await assert.rejects(chat(users[2], "Too fast", randomUUID()), /slow mode/);
await community(users[1], "ban", { accountId: users[2] });
await assert.rejects(chat(users[2]), /membership/);
await assert.rejects(eventAction(users[2], "join"), /banned/);
await community(users[1], "unban", { accountId: users[2] });
await eventAction(users[2], "join");
await eventAction(users[1], "leave");
await assert.rejects(
community(users[1], "slow", { seconds: 0 }),
/membership/,
);
await eventAction(users[1], "join");
await assert.rejects(
community(users[1], "slow", { seconds: 0 }),
/moderator permission/,
);
await q("delete from public.tournaments where id=$1", [communityEvent]);
const voidEvent = await create({ const voidEvent = await create({
difficulty: "void", difficulty: "void",
roundTimeSeconds: 10, roundTimeSeconds: 10,

View File

@@ -857,6 +857,33 @@ export type Database = {
[_ in never]: never; [_ in never]: never;
}; };
Functions: { Functions: {
party_community: {
Args: {
p_room: string;
p_access_hash: string;
p_action: string;
p_payload?: Json;
};
Returns: Json;
};
tournament_community: {
Args: {
p_tournament: string;
p_account: string;
p_action: string;
p_payload?: Json;
};
Returns: Json;
};
tournament_chat: {
Args: {
p_tournament: string;
p_account: string;
p_text?: string | null;
p_client_id?: string | null;
};
Returns: Json;
};
create_tournament: { create_tournament: {
Args: { p_owner: string; p_payload: Json }; Args: { p_owner: string; p_payload: Json };
Returns: string; Returns: string;

View File

@@ -1081,5 +1081,21 @@
"Alpha": "Альфа", "Alpha": "Альфа",
"Beta": "Бета", "Beta": "Бета",
"Production": "Релиз", "Production": "Релиз",
"Bug fix": "Исправления ошибок" "Bug fix": "Исправления ошибок",
"Party moderation": "Управление группой",
"Tournament moderation": "Управление турниром",
"Chat slow mode (seconds)": "Медленный режим чата (секунды)",
"Save slow mode": "Сохранить режим чата",
"Remove moderator": "Снять модератора",
"Make moderator": "Назначить модератором",
"Kick": "Исключить",
"Ban": "Заблокировать",
"Ban this player?": "Заблокировать этого игрока?",
"Player tag": "Метка игрока",
"Save tag": "Сохранить метку",
"Banned players": "Заблокированные игроки",
"Unban": "Разблокировать",
"Chat slow mode: wait before sending another message": "Медленный режим чата: подождите перед отправкой следующего сообщения",
"You are banned from this tournament": "Вы заблокированы в этом турнире",
"You are banned from this party": "Вы заблокированы в этой группе"
} }

View File

@@ -33,6 +33,7 @@ export type RoomChat = {
name: string; name: string;
appearance?: import("./profile-appearance").ProfileAppearance; appearance?: import("./profile-appearance").ProfileAppearance;
text: string; text: string;
tag?: string | null;
createdAt: string; createdAt: string;
}[]; }[];
}; };

View File

@@ -0,0 +1,126 @@
-- Event-scoped moderation and chat are private to the trusted server.
create table public.tournament_moderators (
tournament_id uuid not null references public.tournaments(id) on delete cascade,
account_id uuid not null references public.profiles(id) on delete cascade,
primary key(tournament_id,account_id)
);
create table public.tournament_bans (
tournament_id uuid not null references public.tournaments(id) on delete cascade,
account_id uuid not null references public.profiles(id) on delete cascade,
primary key(tournament_id,account_id)
);
create table public.tournament_tags (
tournament_id uuid not null references public.tournaments(id) on delete cascade,
account_id uuid not null references public.profiles(id) on delete cascade,
tag text not null check(length(tag) between 1 and 32 and tag=btrim(tag) and tag !~ '[[:cntrl:]]' and tag !~ U&'[\0080-\009F\202A-\202E\2066-\2069]'),
primary key(tournament_id,account_id)
);
alter table public.tournaments add column chat_slow_seconds integer not null default 0 check(chat_slow_seconds between 0 and 300);
create table public.tournament_messages (
id bigint generated always as identity primary key,
tournament_id uuid not null references public.tournaments(id) on delete cascade,
account_id uuid not null references public.profiles(id) on delete cascade,
client_id uuid not null, body text not null check(length(btrim(body)) between 1 and 500
and body !~ '[[:cntrl:]]' and body !~ U&'[\0080-\009F\202A-\202E\2066-\2069]'),
created_at timestamptz not null default clock_timestamp(),
unique(tournament_id,account_id,client_id)
);
create index tournament_messages_history on public.tournament_messages(tournament_id,id desc);
create index tournament_messages_rate on public.tournament_messages(tournament_id,account_id,created_at desc);
alter table public.tournament_moderators enable row level security;
alter table public.tournament_bans enable row level security;
alter table public.tournament_tags enable row level security;
alter table public.tournament_messages enable row level security;
revoke all on public.tournament_moderators,public.tournament_bans,public.tournament_tags,public.tournament_messages from public,anon,authenticated;
revoke all on sequence public.tournament_messages_id_seq from public,anon,authenticated;
grant all on public.tournament_moderators,public.tournament_bans,public.tournament_tags,public.tournament_messages to service_role;
grant usage,select on sequence public.tournament_messages_id_seq to service_role;
create function public.guard_tournament_ban() returns trigger language plpgsql security invoker set search_path='' as $$
begin
if exists(select 1 from public.tournament_bans where tournament_id=new.tournament_id and account_id=new.account_id) then
raise exception 'You are banned from this tournament';
end if;
return new;
end; $$;
create trigger guard_tournament_ban before insert on public.tournament_members for each row execute function public.guard_tournament_ban();
create function public.clear_tournament_member_roles() returns trigger language plpgsql security invoker set search_path='' as $$
begin
delete from public.tournament_moderators where tournament_id=old.tournament_id and account_id=old.account_id;
delete from public.tournament_tags where tournament_id=old.tournament_id and account_id=old.account_id;
return old;
end; $$;
create trigger clear_tournament_member_roles after delete on public.tournament_members for each row execute function public.clear_tournament_member_roles();
create function public.tournament_community(p_tournament uuid,p_account uuid,p_action text,p_payload jsonb default '{}') returns jsonb
language plpgsql security invoker set search_path='' as $$
declare event public.tournaments; target uuid; moderator boolean; owner boolean; seconds integer; label text;
begin
select * into event from public.tournaments where id=p_tournament for update;
if not found then raise exception 'Tournament not found'; end if;
if not exists(select 1 from public.profiles where id=p_account and account_status='active') then raise exception 'Active account required'; end if;
if not exists(select 1 from public.tournament_members where tournament_id=p_tournament and account_id=p_account) then raise exception 'Tournament membership required'; end if;
owner := p_account=event.owner_id;
moderator := owner or exists(select 1 from public.tournament_moderators where tournament_id=p_tournament and account_id=p_account);
if p_action='view' then null;
elsif not moderator then raise exception 'Tournament moderator permission required';
elsif event.status in('finished','cancelled') then raise exception 'Tournament has ended';
elsif p_action='slow' then
seconds:=(p_payload->>'seconds')::integer;
if seconds is null or seconds not between 0 and 300 then raise exception 'Invalid slow mode'; end if;
update public.tournaments set chat_slow_seconds=seconds where id=p_tournament;
elsif p_action in('admin','unadmin','kick','ban','unban','tag') then
target:=(p_payload->>'accountId')::uuid;
if target is null or target=event.owner_id or target=p_account then raise exception 'Cannot moderate the owner or yourself'; end if;
if p_action in('admin','unadmin') and not owner then raise exception 'Only the owner can manage moderators'; end if;
if not owner and exists(select 1 from public.tournament_moderators where tournament_id=p_tournament and account_id=target) then raise exception 'Only the owner can moderate a moderator'; end if;
if p_action='admin' then
if not exists(select 1 from public.tournament_members where tournament_id=p_tournament and account_id=target) then raise exception 'Player must join first'; end if;
insert into public.tournament_moderators values(p_tournament,target) on conflict do nothing;
elsif p_action='unadmin' then delete from public.tournament_moderators where tournament_id=p_tournament and account_id=target;
elsif p_action='unban' then delete from public.tournament_bans where tournament_id=p_tournament and account_id=target;
elsif p_action='tag' then
if not exists(select 1 from public.tournament_members where tournament_id=p_tournament and account_id=target) then raise exception 'Player must join first'; end if;
label:=btrim(p_payload->>'tag');
if label is null or length(label)>32 or label ~ '[[:cntrl:]]' or label ~ U&'[\0080-\009F\202A-\202E\2066-\2069]' then raise exception 'Invalid tag'; end if;
if label='' then delete from public.tournament_tags where tournament_id=p_tournament and account_id=target;
else insert into public.tournament_tags values(p_tournament,target,label) on conflict(tournament_id,account_id) do update set tag=excluded.tag; end if;
else
if not exists(select 1 from public.tournament_members where tournament_id=p_tournament and account_id=target) then raise exception 'Player must join first'; end if;
if p_action='ban' then insert into public.tournament_bans values(p_tournament,target) on conflict do nothing; end if;
delete from public.tournament_moderators where tournament_id=p_tournament and account_id=target;
update public.multiplayer_players set has_left=true where account_id=target and room_id in(select room_id from public.tournament_rounds where tournament_id=p_tournament);
delete from public.tournament_members where tournament_id=p_tournament and account_id=target;
end if;
else raise exception 'Invalid tournament action'; end if;
return jsonb_build_object('owner',owner,'moderator',moderator,'slowSeconds',event.chat_slow_seconds,
'moderators',coalesce((select jsonb_agg(account_id) from public.tournament_moderators where tournament_id=p_tournament),'[]'::jsonb),
'tags',coalesce((select jsonb_object_agg(account_id::text,tag) from public.tournament_tags where tournament_id=p_tournament),'{}'::jsonb),
'bans',case when moderator then coalesce((select jsonb_agg(jsonb_build_object('accountId',b.account_id,'name',p.display_name)) from public.tournament_bans b join public.profiles p on p.id=b.account_id where b.tournament_id=p_tournament),'[]'::jsonb) else '[]'::jsonb end);
end; $$;
create function public.tournament_chat(p_tournament uuid,p_account uuid,p_text text default null,p_client_id uuid default null) returns jsonb
language plpgsql security invoker set search_path='' as $$
declare event public.tournaments; player public.profiles; delay_seconds integer;
begin
select * into event from public.tournaments where id=p_tournament for update;
if not found then raise exception 'Tournament not found'; end if;
select * into player from public.profiles where id=p_account and account_status='active';
if not found or not exists(select 1 from public.tournament_members where tournament_id=p_tournament and account_id=p_account) then raise exception 'Tournament membership required'; end if;
if event.status='cancelled' then raise exception 'Chat is unavailable'; end if;
if p_text is not null or p_client_id is not null then
if event.status='finished' then raise exception 'Tournament has ended'; end if;
if p_text is null or p_client_id is null or length(btrim(p_text)) not between 1 and 500 or p_text ~ '[[:cntrl:]]' or p_text ~ U&'[\0080-\009F\202A-\202E\2066-\2069]' then raise exception 'Invalid chat message'; end if;
if not exists(select 1 from public.tournament_messages where tournament_id=p_tournament and account_id=p_account and client_id=p_client_id) then
delay_seconds:=case when p_account=event.owner_id or exists(select 1 from public.tournament_moderators where tournament_id=p_tournament and account_id=p_account) then 1 else greatest(1,event.chat_slow_seconds) end;
if exists(select 1 from public.tournament_messages where tournament_id=p_tournament and account_id=p_account and created_at>clock_timestamp()-make_interval(secs=>delay_seconds)) or
(select count(*) from public.tournament_messages where tournament_id=p_tournament and account_id=p_account and created_at>clock_timestamp()-interval '1 minute')>=30 then raise exception 'Chat slow mode: wait before sending another message'; end if;
insert into public.tournament_messages(tournament_id,account_id,client_id,body) values(p_tournament,p_account,p_client_id,btrim(p_text));
end if;
end if;
return jsonb_build_object('messages',coalesce((select jsonb_agg(jsonb_build_object('id',m.id::text,'playerId',m.account_id,'name',p.display_name,'text',m.body,'createdAt',m.created_at,'tag',tag.tag) order by m.id)
from (select * from public.tournament_messages where tournament_id=p_tournament order by id desc limit 100) m join public.profiles p on p.id=m.account_id left join public.tournament_tags tag on tag.tournament_id=m.tournament_id and tag.account_id=m.account_id),'[]'::jsonb));
end; $$;
revoke all on function public.guard_tournament_ban(),public.clear_tournament_member_roles(),public.tournament_community(uuid,uuid,text,jsonb),public.tournament_chat(uuid,uuid,text,uuid) from public,anon,authenticated;
grant execute on function public.guard_tournament_ban(),public.clear_tournament_member_roles(),public.tournament_community(uuid,uuid,text,jsonb),public.tournament_chat(uuid,uuid,text,uuid) to service_role;
notify pgrst,'reload schema';

View File

@@ -0,0 +1,106 @@
create table public.party_moderators (
room_id uuid not null references public.multiplayer_rooms(id) on delete cascade,
player_id uuid not null references public.multiplayer_players(id) on delete cascade,
primary key(room_id,player_id)
);
create table public.party_bans (
id uuid primary key default gen_random_uuid(), room_id uuid not null references public.multiplayer_rooms(id) on delete cascade,
access_hash text not null, account_id uuid references public.profiles(id) on delete cascade, display_name text not null,
unique(room_id,access_hash)
);
create index party_bans_account on public.party_bans(room_id,account_id) where account_id is not null;
create table public.party_tags (
room_id uuid not null references public.multiplayer_rooms(id) on delete cascade,
player_id uuid not null references public.multiplayer_players(id) on delete cascade,
tag text not null check(length(tag) between 1 and 32 and tag=btrim(tag) and tag !~ '[[:cntrl:]]' and tag !~ U&'[\0080-\009F\202A-\202E\2066-\2069]'),
primary key(room_id,player_id)
);
alter table public.multiplayer_rooms add column chat_slow_seconds integer not null default 0 check(chat_slow_seconds between 0 and 300);
alter table public.party_moderators enable row level security;
alter table public.party_bans enable row level security;
alter table public.party_tags enable row level security;
revoke all on public.party_moderators,public.party_bans,public.party_tags from public,anon,authenticated;
grant all on public.party_moderators,public.party_bans,public.party_tags to service_role;
create or replace function public.join_multiplayer_room(p_room uuid,p_access_hash text,p_owner uuid,p_name text)
returns jsonb language plpgsql security invoker set search_path='' as $$
declare account_name text; result jsonb;
begin
perform 1 from public.multiplayer_rooms where id=p_room for update;
if exists(select 1 from public.party_bans where room_id=p_room and (access_hash=p_access_hash or (p_owner is not null and account_id=p_owner))) then raise exception 'You are banned from this party'; end if;
if p_owner is not null then
select display_name into account_name from public.profiles where id=p_owner;
if not found then raise exception 'Account not found'; end if;
else account_name:=p_name; end if;
result:=public.multiplayer_action(p_room,p_access_hash,'join',jsonb_build_object('name',account_name));
if p_owner is not null then update public.multiplayer_players set account_id=p_owner where room_id=p_room and access_hash=p_access_hash and account_id is null and not has_left; end if;
return result;
end; $$;
create function public.party_community(p_room uuid,p_access_hash text,p_action text,p_payload jsonb default '{}') returns jsonb
language plpgsql security invoker set search_path='' as $$
declare room public.multiplayer_rooms; actor public.multiplayer_players; target public.multiplayer_players; mod boolean; owner boolean; target_id uuid; seconds integer; label text;
begin
select * into room from public.multiplayer_rooms where id=p_room for update;
if not found or room.tournament_id is not null then raise exception 'Party not found'; end if;
select * into actor from public.multiplayer_players where room_id=p_room and access_hash=p_access_hash and not has_left;
if not found then raise exception 'Room membership permission required'; end if;
owner:=actor.id=room.host_player_id;
mod:=owner or exists(select 1 from public.party_moderators where room_id=p_room and player_id=actor.id);
if p_action='view' then null;
elsif not mod then raise exception 'Party moderator permission required';
elsif room.status in('finished','closed') then raise exception 'Party has ended';
elsif p_action='slow' then
seconds:=(p_payload->>'seconds')::integer;
if seconds is null or seconds not between 0 and 300 then raise exception 'Invalid slow mode'; end if;
update public.multiplayer_rooms set chat_slow_seconds=seconds where id=p_room returning * into room;
elsif p_action='unban' then
target_id:=(p_payload->>'banId')::uuid;
delete from public.party_bans where room_id=p_room and id=target_id;
elsif p_action in('admin','unadmin','kick','ban','tag') then
target_id:=(p_payload->>'playerId')::uuid;
select * into target from public.multiplayer_players where room_id=p_room and id=target_id and not has_left;
if not found or target.id=actor.id or target.id=room.host_player_id then raise exception 'Cannot moderate the owner or yourself'; end if;
if p_action in('admin','unadmin') and not owner then raise exception 'Only the owner can manage moderators'; end if;
if not owner and exists(select 1 from public.party_moderators where room_id=p_room and player_id=target.id) then raise exception 'Only the owner can moderate a moderator'; end if;
if p_action='admin' then insert into public.party_moderators values(p_room,target.id) on conflict do nothing;
elsif p_action='unadmin' then delete from public.party_moderators where room_id=p_room and player_id=target.id;
elsif p_action='tag' then
label:=btrim(p_payload->>'tag');
if label is null or length(label)>32 or label ~ '[[:cntrl:]]' or label ~ U&'[\0080-\009F\202A-\202E\2066-\2069]' then raise exception 'Invalid tag'; end if;
if label='' then delete from public.party_tags where room_id=p_room and player_id=target.id;
else insert into public.party_tags values(p_room,target.id,label) on conflict(room_id,player_id) do update set tag=excluded.tag; end if;
else
if p_action='ban' then insert into public.party_bans(room_id,access_hash,account_id,display_name) values(p_room,target.access_hash,target.account_id,target.display_name) on conflict(room_id,access_hash) do nothing; end if;
delete from public.party_moderators where room_id=p_room and player_id=target.id;
if room.status='lobby' then delete from public.multiplayer_players where id=target.id;
else update public.multiplayer_players set has_left=true where id=target.id; end if;
end if;
else raise exception 'Invalid party action'; end if;
return jsonb_build_object('owner',owner,'moderator',mod,'slowSeconds',room.chat_slow_seconds,
'moderators',coalesce((select jsonb_agg(player_id) from public.party_moderators where room_id=p_room),'[]'::jsonb),
'tags',coalesce((select jsonb_object_agg(player_id::text,tag) from public.party_tags where room_id=p_room),'{}'::jsonb),
'bans',case when mod then coalesce((select jsonb_agg(jsonb_build_object('id',id,'name',display_name)) from public.party_bans where room_id=p_room),'[]'::jsonb) else '[]'::jsonb end);
end; $$;
-- The existing function remains the only writer; serialize slow-mode checks under the same room lock.
alter function public.multiplayer_chat(uuid,text,text,uuid) rename to multiplayer_chat_unchecked;
create function public.multiplayer_chat(p_room uuid,p_access_hash text,p_text text default null,p_client_id uuid default null)
returns jsonb language plpgsql security invoker set search_path='' as $$
declare room public.multiplayer_rooms; player public.multiplayer_players; result jsonb;
begin
select * into room from public.multiplayer_rooms where id=p_room for update;
select * into player from public.multiplayer_players where room_id=p_room and access_hash=p_access_hash and not has_left;
if player.id is not null and p_text is not null and room.chat_slow_seconds>0 and player.id<>room.host_player_id
and not exists(select 1 from public.party_moderators where room_id=p_room and player_id=player.id)
and not exists(select 1 from public.multiplayer_messages where room_id=p_room and player_id=player.id and client_id=p_client_id)
and exists(select 1 from public.multiplayer_messages where room_id=p_room and player_id=player.id and created_at>clock_timestamp()-make_interval(secs=>room.chat_slow_seconds))
then raise exception 'Chat slow mode: wait before sending another message'; end if;
result:=public.multiplayer_chat_unchecked(p_room,p_access_hash,p_text,p_client_id);
return jsonb_set(result,'{messages}',coalesce((select jsonb_agg(msg || jsonb_build_object('tag',tag.tag) order by ord)
from jsonb_array_elements(result->'messages') with ordinality x(msg,ord)
left join public.party_tags tag on tag.room_id=p_room and tag.player_id=(msg->>'playerId')::uuid),'[]'::jsonb));
end; $$;
revoke all on function public.party_community(uuid,text,text,jsonb),public.multiplayer_chat(uuid,text,text,uuid),public.multiplayer_chat_unchecked(uuid,text,text,uuid) from public,anon,authenticated;
grant execute on function public.party_community(uuid,text,text,jsonb),public.multiplayer_chat(uuid,text,text,uuid),public.multiplayer_chat_unchecked(uuid,text,text,uuid) to service_role;
notify pgrst,'reload schema';

View File

@@ -0,0 +1,7 @@
create index party_bans_profile_fk on public.party_bans(account_id);
create index party_moderators_player_fk on public.party_moderators(player_id);
create index party_tags_player_fk on public.party_tags(player_id);
create index tournament_bans_profile_fk on public.tournament_bans(account_id);
create index tournament_messages_profile_fk on public.tournament_messages(account_id);
create index tournament_moderators_profile_fk on public.tournament_moderators(account_id);
create index tournament_tags_profile_fk on public.tournament_tags(account_id);

View File

@@ -0,0 +1,55 @@
-- Wait for in-flight room actions and block new ones until backfill and function
-- replacement are committed, so accepted messages cannot fall between them.
lock table public.multiplayer_rooms in exclusive mode;
-- Player rows and their messages disappear when a player leaves a lobby.
-- Keep the cooldown on the room's existing access identity instead.
create table public.party_chat_cooldowns (
room_id uuid not null references public.multiplayer_rooms(id) on delete cascade,
access_hash text not null,
last_message_at timestamptz not null,
primary key (room_id, access_hash)
);
alter table public.party_chat_cooldowns enable row level security;
revoke all on public.party_chat_cooldowns from public, anon, authenticated;
grant all on public.party_chat_cooldowns to service_role;
-- Preserve the cooldown of players who are already in a room at deployment.
insert into public.party_chat_cooldowns (room_id, access_hash, last_message_at)
select m.room_id, p.access_hash, max(m.created_at)
from public.multiplayer_messages m
join public.multiplayer_players p on p.room_id=m.room_id and p.id=m.player_id
join public.multiplayer_rooms r on r.id=m.room_id
where r.tournament_id is null
group by m.room_id, p.access_hash;
create or replace function public.multiplayer_chat(p_room uuid,p_access_hash text,p_text text default null,p_client_id uuid default null)
returns jsonb language plpgsql security invoker set search_path='' as $$
declare room public.multiplayer_rooms; player public.multiplayer_players; result jsonb; duplicate_message boolean;
begin
-- The room lock also serializes joining, leaving, and concurrent chat sends.
select * into room from public.multiplayer_rooms where id=p_room for update;
select * into player from public.multiplayer_players where room_id=p_room and access_hash=p_access_hash and not has_left;
duplicate_message := player.id is not null and p_client_id is not null and exists(
select 1 from public.multiplayer_messages where room_id=p_room and player_id=player.id and client_id=p_client_id
);
if player.id is not null and p_text is not null and room.chat_slow_seconds>0 and player.id<>room.host_player_id
and not exists(select 1 from public.party_moderators where room_id=p_room and player_id=player.id)
and not duplicate_message
and exists(select 1 from public.party_chat_cooldowns where room_id=p_room and access_hash=p_access_hash
and last_message_at>clock_timestamp()-make_interval(secs=>room.chat_slow_seconds))
then raise exception 'Chat slow mode: wait before sending another message'; end if;
result:=public.multiplayer_chat_unchecked(p_room,p_access_hash,p_text,p_client_id);
-- Only accepted new messages advance the cooldown; reads and retries do not.
if player.id is not null and p_text is not null and p_client_id is not null and not duplicate_message then
insert into public.party_chat_cooldowns(room_id,access_hash,last_message_at)
values(p_room,p_access_hash,clock_timestamp())
on conflict(room_id,access_hash) do update set last_message_at=excluded.last_message_at;
end if;
return jsonb_set(result,'{messages}',coalesce((select jsonb_agg(msg || jsonb_build_object('tag',tag.tag) order by ord)
from jsonb_array_elements(result->'messages') with ordinality x(msg,ord)
left join public.party_tags tag on tag.room_id=p_room and tag.player_id=(msg->>'playerId')::uuid),'[]'::jsonb));
end; $$;
revoke all on function public.multiplayer_chat(uuid,text,text,uuid) from public,anon,authenticated;
grant execute on function public.multiplayer_chat(uuid,text,text,uuid) to service_role;
notify pgrst,'reload schema';

View File

@@ -128,6 +128,43 @@ const manifest = {
})), })),
assets: [{ path: "terrain.json.gz", sha256: "a".repeat(64), bytes: 1 }], assets: [{ path: "terrain.json.gz", sha256: "a".repeat(64), bytes: 1 }],
}; };
test("community and chat derive the actor from the signed-in account and reject forged fields", async () => {
const guest = fixture({ signedIn: false });
await assert.rejects(guest.run(`tournaments/${tournament}/chat`), /Sign in/);
const f = fixture();
await assert.rejects(
f.run(`tournaments/${tournament}/community`, "POST", {
action: "admin",
accountId: map,
actor: map,
}),
);
await assert.rejects(
f.run(`tournaments/${tournament}/chat`, "POST", {
clientId: room,
text: "hello",
accountId: map,
}),
);
f.reply("tournament_community", { moderator: true });
await f.run(`tournaments/${tournament}/community`, "POST", {
action: "ban",
accountId: map,
});
assert.equal(
(f.calls.at(-1)?.args[0] as { p_account: string }).p_account,
member,
);
f.reply("tournament_chat", { messages: [] });
await f.run(`tournaments/${tournament}/chat`, "POST", {
clientId: room,
text: "hello",
});
assert.equal(
(f.calls.at(-1)?.args[0] as { p_account: string }).p_account,
member,
);
});
function mediaReplies(f: ReturnType<typeof fixture>, view = playingView()) { function mediaReplies(f: ReturnType<typeof fixture>, view = playingView()) {
f.reply("tournament_action", view); f.reply("tournament_action", view);
f.reply("multiplayer_rooms", { revision_id: revision }); f.reply("multiplayer_rooms", { revision_id: revision });