41 lines
1.1 KiB
TypeScript
41 lines
1.1 KiB
TypeScript
"use client";
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import { useState } from "react";
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import { api } from "./StartGame";
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export function Pairing({ code }: { code: string }) {
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const [message, setMessage] = useState(""),
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[busy, setBusy] = useState(false);
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async function approve() {
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setBusy(true);
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try {
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await api("pairing/approve", { code });
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setMessage("Capture client linked. You can return to Minecraft.");
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} catch (e) {
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setMessage((e as Error).message);
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} finally {
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setBusy(false);
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}
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}
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return (
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<div className="auth-card">
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<span className="eyebrow">LINK YOUR CAPTURE CLIENT</span>
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<h2>{code}</h2>
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<p className="muted">
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Approve only if this code is displayed by your MineGeo Fabric mod.
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Linking lets that client upload private map drafts to your account.
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</p>
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<button
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className="button primary full"
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disabled={busy || !!message}
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onClick={approve}
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>
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Link my Minecraft client
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</button>
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{message && (
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<p role="status" className="success-message">
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{message}
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</p>
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)}
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</div>
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);
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}
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