Files
MineGeo/components/DraftEditor.tsx

204 lines
5.9 KiB
TypeScript

"use client";
import { useEffect, useState } from "react";
import Image from "next/image";
import { api } from "./StartGame";
import type { DatasetManifest } from "@/shared/protocol";
type Draft = {
id: string;
name: string;
description: string;
state: string;
source: string;
rejection_reason: string | null;
map: string | null;
manifest: DatasetManifest;
previews: { id: string; image: string | null }[];
};
export function DraftEditor({ id }: { id: string }) {
const [draft, setDraft] = useState<Draft | null>(null),
[name, setName] = useState(""),
[description, setDescription] = useState(""),
[selected, setSelected] = useState<string[]>([]),
[error, setError] = useState(""),
[message, setMessage] = useState(""),
[busy, setBusy] = useState(false);
useEffect(() => {
let disposed = false;
let timer: ReturnType<typeof setTimeout>;
const load = () =>
api<Draft>("datasets/" + id)
.then((d) => {
if (disposed) return;
setDraft(d);
setName(d.name);
setDescription(d.description);
setSelected(d.manifest.viewpoints.map((p) => p.id));
if (["uploading", "processing"].includes(d.state))
timer = setTimeout(load, 5000);
})
.catch((e) => {
if (!disposed) setError(e.message);
});
load();
return () => {
disposed = true;
clearTimeout(timer);
};
}, [id]);
async function save(submit = false) {
setBusy(true);
setError("");
try {
await api(
"datasets/" + id,
{ name, description, selectedIds: selected },
"PATCH",
);
if (submit) {
await api("datasets/" + id + "/submit", {});
setDraft((d) => (d ? { ...d, state: "review" } : d));
setMessage("Submitted for moderator review.");
} else setMessage("Draft saved.");
} catch (e) {
setError((e as Error).message);
} finally {
setBusy(false);
}
}
async function cancel() {
setBusy(true);
try {
await api("datasets/" + id + "/cancel", {});
setDraft((d) =>
d
? { ...d, state: "failed", rejection_reason: "Processing cancelled" }
: d,
);
setMessage("Processing cancelled.");
} catch (e) {
setError((e as Error).message);
} finally {
setBusy(false);
}
}
if (!draft)
return (
<p role={error ? "alert" : undefined}>{error || "Loading your draft…"}</p>
);
const editable = ["draft", "rejected"].includes(draft.state);
return (
<>
<span className="badge">{draft.state}</span>
{["uploading", "processing"].includes(draft.state) && (
<p role="status" className="success-message">
{draft.state === "uploading"
? "Waiting for the capture tool to finish uploading. Retry upload in the tool if the connection was interrupted."
: "Your map and panoramas are being rendered. This page updates automatically."}
</p>
)}
{draft.rejection_reason && (
<p className="error-message" role="alert">
{draft.rejection_reason}
</p>
)}
<p className="muted">
{draft.source === "plugin"
? "Server-generated views use vanilla terrain and simplified lighting. Entities, shaders, custom packs and dynamic sign text are omitted."
: "Player captures show the terrain received by the client. Unexplored map coverage remains blank."}
</p>
{draft.map && (
<div className="detail-map" style={{ maxWidth: 600 }}>
<Image
src={draft.map}
width={1024}
height={1024}
alt="Draft surface map"
unoptimized
/>
</div>
)}
<label className="field">
Map name
<input
value={name}
onChange={(e) => setName(e.target.value)}
disabled={!editable}
/>
</label>
<label className="field">
Description
<textarea
value={description}
onChange={(e) => setDescription(e.target.value)}
disabled={!editable}
/>
</label>
<h2>Choose your locations.</h2>
<p className="muted">
Keep at least five clear, useful panoramas. Selected: {selected.length}
</p>
<div className="preview-grid">
{draft.previews.map((p) => (
<label key={p.id}>
<input
type="checkbox"
checked={selected.includes(p.id)}
disabled={!editable}
onChange={(e) =>
setSelected((s) =>
e.target.checked
? [...s, p.id]
: s.filter((id) => id !== p.id),
)
}
/>
{p.image && (
<Image
src={p.image}
width={512}
height={512}
alt={`Viewpoint ${p.id}`}
unoptimized
/>
)}
<span>{p.id}</span>
</label>
))}
</div>
{editable && (
<div className="inline-actions">
<button
className="button"
disabled={busy || selected.length < 5}
onClick={() => save()}
>
Save draft
</button>
<button
className="button primary"
disabled={busy || selected.length < 5}
onClick={() => save(true)}
>
Submit for review →
</button>
</div>
)}
{["uploading", "processing"].includes(draft.state) && (
<button className="button" disabled={busy} onClick={cancel}>
Cancel processing
</button>
)}
{error && (
<p role="alert" className="error-message">
{error}
</p>
)}
{message && (
<p role="status" className="success-message">
{message}
</p>
)}
</>
);
}