80 lines
2.4 KiB
TypeScript
80 lines
2.4 KiB
TypeScript
"use client";
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import { useState } from "react";
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import { useRouter } from "next/navigation";
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import { ArrowRight, Timer, ZoomIn } from "lucide-react";
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import { difficulties, type Difficulty } from "@/shared/protocol";
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export async function api<T = Record<string, unknown>>(
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path: string,
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body?: unknown,
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method = body ? "POST" : "GET",
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): Promise<T> {
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const res = await fetch("/api/v1/" + path, {
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method,
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headers: body ? { "Content-Type": "application/json" } : undefined,
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body: body ? JSON.stringify(body) : undefined,
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});
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const data = await res.json();
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if (!res.ok) throw new Error(data.error || "Request failed");
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return data;
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}
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export function StartGame({ datasetId }: { datasetId: string }) {
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const [difficulty, setDifficulty] = useState<Difficulty>("normal"),
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[loading, setLoading] = useState(false),
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[error, setError] = useState("");
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const router = useRouter();
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async function start() {
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setLoading(true);
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setError("");
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try {
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const session = await api<{ id: string }>("sessions", {
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datasetId,
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difficulty,
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});
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router.push("/play/" + session.id);
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} catch (e) {
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setError((e as Error).message);
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setLoading(false);
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}
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}
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return (
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<div className="start-panel">
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<span className="eyebrow">YOUR EXPEDITION</span>
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<h2>Choose your challenge.</h2>
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<div className="difficulty-options">
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{Object.entries(difficulties).map(([key, value]) => (
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<button
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key={key}
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aria-pressed={difficulty === key}
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className={difficulty === key ? "selected" : ""}
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onClick={() => setDifficulty(key as Difficulty)}
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>
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<strong>{value.label}</strong>
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<span>
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<Timer size={13} />
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{value.seconds}s per round
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</span>
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<span>
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<ZoomIn size={13} />
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{value.zoom ? "Zoom allowed" : "No zoom"}
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</span>
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</button>
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))}
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</div>
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<p className="muted">5 rounds · 25,000 possible points · No movement</p>
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<button
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className="button primary full"
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onClick={start}
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disabled={loading}
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>
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{loading ? "Preparing your world…" : "Start exploring"}
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<ArrowRight size={17} />
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</button>
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{error && (
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<p role="alert" className="error-message">
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{error}
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</p>
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)}
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</div>
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);
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}
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